Story Mode
Video Games and the Interplay between Consoles and Culture
by Trevor Strunk
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Pub Date Nov 15 2021 | Archive Date Nov 26 2021
Rowman & Littlefield | Prometheus
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Description
In Story Mode, video games critic and host of the No Cartridge podcast TrevorStrunk traces how some of the most popular and influential game series have changed over years and even decades of their continued existence and growth. We see how the Call of Duty games—once historical simulators that valorized conflicts like World War II—went “modern,” complete with endless conflicts, false flag murders of civilians, and hyperadvanced technology. It can be said that Fortnite’s runaway popularity hinges on a competition for finite resources in an era of horrific inequality. Strunk reveals how these shifts occurred as direct reflections of the culture in which games were produced, thus offering us a uniquely clear window into society’s evolving morals on a mass scale.
Story Mode asks the question, Why do video games have a uniquely powerful ability to impact culture? Strunk argues that the participatory nature of games themselves not only provides players with a sense of ownership of the narratives within, but also allows for the consumption of games to be a revelatory experience as the meaning of a game is oftentimes derived by the manner in which they are played.
Combining sharp criticism of our most beloved and well-known video game series with a fascinating discussion of how our cultural values form, Story Mode is a truly original examination of the unique space games now occupy, from one of the sharpest games critics working today.
Available Editions
| EDITION | Other Format |
| ISBN | 9781633886803 |
| PRICE | $26.95 (USD) |
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