Drinna awakes alone in the Sea of Grass, a vast, desolate savannah full of dangerous monsters and vicious people. Here, even the grass can be deadly.
She is without food or water, and only armed with a little knowledge of the terrain. Worse, she’s a Kunjel on the brink of adulthood, which means she must master the Rage. When controlled and directed, the strength the Rage provides her can be a powerful ally, but out here, without training, it could prove to be a dangerous enemy.
And someone is stalking her, forcing her further into danger, waiting to catch her. Drinna’s only hope of survival is to remember her knowledge, make use of every resource, and learn quickly whom she can trust, or else perish.