Trapped in a Video Game
The Final Boss
by Dustin Brady; Jesse Brady
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Pub Date Feb 26 2019 | Archive Date Apr 09 2019
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Description
After surviving deadly game worlds, giant monsters, evil robots, and impossible missions, Jesse Rigsby thought he finally understood the rules. But now he must face the mastermind behind the games—and the stakes are higher than ever.
To win, Jesse will need to survive dangerous levels, outsmart powerful enemies, and uncover secrets hidden deep inside the virtual worlds that have trapped him for so long. One wrong move could mean game over for good.
Filled with black-and-white illustrations, fast-moving chapters, and cliffhanger endings, Trapped in a Video Game: The Final Boss delivers the humor, excitement, and gaming-inspired adventure that keeps reluctant readers turning pages.
Beloved by fans of action-packed middle-grade fiction, this bestselling series combines the excitement of video games with the fun of an illustrated chapter book.
Why readers love Trapped in a Video Game
- Fast-paced illustrated chapter book for ages 8–12
- Great for reluctant readers and independent reading practice
- Packed with boss battles, gaming challenges, suspense, and humor
- Short cliffhanger chapters that encourage kids to keep reading
- Perfect for fans of Minecraft-style adventures and video game stories
- Accessible reading level for grades 2–5
- Combines action, mystery, and sci-fi adventure
- Ideal for classroom libraries, book fairs, and gifts for gamer kids
Perfect for readers who enjoy
- Video game books for kids
- Funny middle-grade action adventures
- Boss battles and survival missions
- Illustrated chapter books
- Fast-paced books that feel like playing a game
Whether your child already loves reading or just needs the right series to get started, The Final Boss delivers an exciting adventure filled with danger, humor, and game-inspired thrills from beginning to end.
Press start on the next adventure today.
A Note From the Publisher
We regret that this electronic galley is not available for Kindle viewing.
Available Editions
| EDITION | Other Format |
| ISBN | 9781449495732 |
| PRICE | $9.99 (USD) |
| PAGES | 208 |
Average rating from 1 member
Featured Reviews
A Socko Finish
This is the final book in the "Trapped in a Video Game" series, and possibly my favorite. The first four books took our two heroes into various games, (I liked the retro side scroller from Book Four's Doom Island), as they tried to figure out the mystery they were caught in. But this Book Five brings it all together, allows them to confront the Final Boss, and is a fine example of middle grade LitRPG.
I think of LitRPG as consisting of a hero following a traditional path that you'd find in an RPG, (say, "save the Princess"), but aware of the fact that he is actually in a Role Playing Game, either voluntarily or by unhappy chance. So, you get to see how well the author can mix and match the conventions of romantic adventure novels with the conventions of role playing games. Some tip more to one side and some tip more to the other. This one leans heavily to the RPG side and spends lots more time on the game-ish parts than the actual adventure plot, which is almost an afterthought.
That's fine by me and that's what makes this series fresh and interesting. Lots of twists and surprises that turn on how games work. And it's also loaded with inside jokes that knowledgeable young gamers will recognize. (Example. At one point our narrator refers to "XP points". He is advised that "XP" stands for "experience points" and that "XP points" means "experience points points". So get it right.)
Surprisingly, the two heroes have become more engaging and interesting as the series has progressed. Sometimes in a series like this a lot of effort is put into the first book to establish the characters, and then they just stay put. Here, our narrator and his partner have gotten funnier and more insightful as the story has developed, and they are better characters now than when we started out, which is a nice treat and helps keep interest and engagement up.
My bottom line is that I enjoyed this series and would expect a middle grade reader who enjoyed either adventure or computer gaming to be interested in giving the books a try. A fun find.
(Please note that I received a free advance will-self-destruct-in-x-days Adobe Digital copy of this book without a review requirement, or any influence regarding review content should I choose to post a review. Apart from that I have no connection at all to either the author or the publisher of this book.)