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Description
The official novel of the best science fiction narrative game, T.I.M.E Stories!
It is the year 2468. Spotted by a recruiter, Tess Haiden passed the many tests required to join a highly secretive organisation with flying colours. But she is in for a shock: T.I.M.E Agency has been sending agents through time for several years. Thanks to considerable resources, they prevent anomalies and paradoxes by dispatching their agents to different eras and places around the world. But over the course of her many missions, Tess learns that they are not the only ones using these time corridors, and she begins to wonder about the true nature of the T.I.M.E agency…
File Under: Science Fiction [ Heiden Seek | All A Board | Outatime | Mission Possible ]
The official novel of the best science fiction narrative game, T.I.M.E Stories!
It is the year 2468. Spotted by a recruiter, Tess Haiden passed the many tests required to join a highly secretive...
The official novel of the best science fiction narrative game, T.I.M.E Stories!
It is the year 2468. Spotted by a recruiter, Tess Haiden passed the many tests required to join a highly secretive organisation with flying colours. But she is in for a shock: T.I.M.E Agency has been sending agents through time for several years. Thanks to considerable resources, they prevent anomalies and paradoxes by dispatching their agents to different eras and places around the world. But over the course of her many missions, Tess learns that they are not the only ones using these time corridors, and she begins to wonder about the true nature of the T.I.M.E agency…
File Under: Science Fiction [ Heiden Seek | All A Board | Outatime | Mission Possible ]
A Note From the Publisher
- The first tie-in book with the hugely successful T.I.M.E Stories board game
- 300,000 copies of the board game sold worldwide, which makes 1 million potential readers
-An effective tale perfectly fitting with the game timeline
- The first tie-in book with the hugely successful T.I.M.E Stories board game
- 300,000 copies of the board game sold worldwide, which makes 1 million potential readers -An effective tale perfectly...
- The first tie-in book with the hugely successful T.I.M.E Stories board game
- 300,000 copies of the board game sold worldwide, which makes 1 million potential readers
-An effective tale perfectly fitting with the game timeline
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