by G. Wayne Miller
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Pub Date 06 Oct 2020 | Archive Date 31 Oct 2020
Mark Gray had it all together.
Until he didn’t.
Remarkably creative, successful in business, Gray was a husband, father and son of an elderly clergyman—and a superhero in the online and gaming worlds.
Until one night in New York City, when it seems he was responsible for the death of a mysterious woman.
Suddenly one of America’s Most Wanted criminals, Gray went on the run—taking a journey back in time and place, where he discovered a long-buried secret.
Blue Hill is a story of mystery, memory, faith, forgiveness, and acceptance—a story of lies and truths, of what is real and what is fleeting.
Set in 1997, Blue Hill also is a fictional chronicle of an epochal real time: the dawning of the Internet Age, when the culture churned and the world was entering a virtual other-existence. Chat rooms. AOL. Dial-up. Floppy discs. Files measured in kilobytes. The dot-com boom. PlayStation. Nintendo. Super Mario 64. Remember?
Here we are today, the fruits of our labor realized, so to speak, with Facebook, Twitter, Instagram, disinformation, viral conspiracy theories, deep-fake videos, etcetera. A new world has arrived, and the real-life artifacts in this novel are its roots.
Part thriller, part fantasy and farce, Blue Hill is mostly a novel about who and what matter most in this short life.