Gamer Girls: Monster Village
by Andrea Towers
Narrated by Michelle Shure
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Pub Date Jun 06 2023 | Archive Date Jul 31 2023
Andrews McMeel Audio | Andrews McMeel Publishing
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Description
Celia, Natalie, Lucy, and Jess are the Gamer Girls—four gamers devoted to showing that girls can game, too. They stream together every Friday night and they’re also BFFs.
Celia is the artsy, creative one of the group, so it’s no surprise when she starts designing merch for their new club. But when she falls in love with a new, cozy game called Monster Village, it’s a far cry from her friends’ action-packed battle royales. Can the Gamer Girls find common ground, or is their new club doomed?
In this second book of the all-new series, Gamer Girls,four friends navigate the video game world and the middle school world . . . if only they could solve drama like defeating monsters! This series is perfect for teens and tween readers who love video games.
A Note From the Publisher
We regret this E-galley is not available for Kindle viewing.
Available Editions
EDITION | Other Format, Unabridged |
ISBN | 9781524885892 |
PRICE | $7.99 (USD) |
DURATION | 3 Hours, 34 Minutes |
Available on NetGalley
Featured Reviews
Thank you for providing me the opportunity to review the audiobook "Gamer Girls: Monster Village”.
Great story and loved the narrator!
I am appreciative and leave my sincerity review voluntarily.
I am loving this series so much. I too am such a fan of cozy games. Those that play cozy games are also gamers! I love the Gamer Girls. It was awesome reading from Cece's point of view. I love the message of friendship and overcoming struggles in this book. I cannot wait to read more. Thank you to NetGalley and Andrews McMeel Audio for the arc in exchange for my honest review.
This is a book meant for kids, but as an adult female who likes playing video games (mostly 3rd person rpg, narrative, fighting sorts of games rather than more casual cozy games), this is a cute book normalizing girls in the gaming and streaming space and embracing their own strengths.
Yay for representation! (also some very low key/blink-and-you'll-miss-it non-binary, and pan/queer representation).
The main character of this book is Celia, a creative 8th grader who is much more of a creative cozy gamer than her friends, who prefer games with more action. She and her friends struggle when it doesn't seem like they're seeing eye to eye when it comes to the games they want to stream for their group Gamer Girls because they have different strengths. Celia leans on her Grandmother among others for guidance, and there are instances of conflicts and misunderstandings among friends.
The book version is said to be illustrated (?), so while the narrator is engaging, by nature of being an audiobook, there isn't a visual element like one would have in the ebook or printed copy.
As an adult, I found this potentially less interesting to listen to a book about people streaming about playing video games, but I could see this being much more interesting for younger kids in the intended demographic. This is also 2nd in the series with a 3rd due out near new year.
Are these the new Babysitters Club?! But instead of babysitting, they GAME?!
Gamer Girls: Monster Village is the 2nd book in the Gamer Girls series. I'm a child of the 80's, so I can't help but think of these as the new, modern Babysitters Club, but instead of babysitting, they game!
Each book takes the turn of one of the best friends in the Gamer Girls streaming club. Gnat vs Sypder introduced us to Natalie and in Monster Village, we get Celia's POV. We learn more about Celia (who is the Claudia Kishi of the Gamer Girls) and her love of an Animal Crossing-esque game called Monster Village. I binged this audiobook in an afternoon, and loved getting to know the girls a bit better! Like the first book, Monster Village tackles real life issues like friendship, insecurity, and jealousy in the sweetest of ways. The audio is great and very well acted.
If you've got tween girls in your life (or you just need a break from horror and thriller reads), I highly recommend!
Today I was looking for a good audiobook to keep me company and I was browsing on Netgalley when this title caught my eye. I game but wouldn't say I am a gamer, I do have a gamer partner. So, when I saw gamer girls, I got curious. The adviced reading age is 8-12 years, which I am since a very long time not anymore.
I started listening, thinking I would just use it as a quick audiobook for the day, not expecting much of it. But I have enjoyed it soooo much. This story is so well written. It catches the gaming vibe very well and illustrates in such a realistic way how as a gamer you can think about things. This is the second book in the serie, but in the beginning one of the friends shortly explains who they are, so you can also read it as a standalone. I loved the concept of four young girls, best friends who started gaming while they all have their own strengths and dreams (also not gaming related). And for once it also shows a different aspect of gaming, where it isn't all violence and killing. It shows a world of gaming, school and all the things young kids/girls have to deal with at school, home, with friends and families. I loved it!
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