Into the Tower

A Choose-Your-Own-Path Book

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Pub Date Sep 19 2023 | Archive Date Sep 19 2023

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Description

Full of winding tunnels and fearsome magical traps for intruders, the tower of the reclusive spellbinder princess is usually impossible to breach—apart from tonight. Once every ten years the gates of the Locked Keep open for the masquerade ball, and it’s your one chance to get inside. Choose to sneak, charm or fight your way up to the room of confiscated magical objects at the top of her tower, where there is something you desperately want…

Welcome to Into the Tower, a fantasy heist where the reader chooses their path, trying to make their way through magic, monsters, and perils to the top of the mysterious spellbinder princess’s tower. Into the Tower expands on the world of Into the Dungeon, bringing even more excitement and adventure from award-winning writer and artist Hari Conner.

If you survive your journey up the tower, you can find out the secrets of the princess’s past and why she locked herself away, become one of the monsters slowly consuming humanity, lose yourself forever in the source of all magic, destroy the world—or even, on the right path, change it for the better.
Full of winding tunnels and fearsome magical traps for intruders, the tower of the reclusive spellbinder princess is usually impossible to breach—apart from tonight. Once every ten years the gates of...

A Note From the Publisher

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We regret this E-galley is not available for Kindle viewing.


Available Editions

EDITION Other Format
ISBN 9781524883867
PRICE $16.99 (USD)
PAGES 320

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Average rating from 8 members


Featured Reviews

Thanks to the Author and Netgalley for the free book in return for an honest review.

I love gamebooks, always have, since way back when the first fighting fantasy came out all those years ago, so I'm always intrigued to find a new book and even more so when it doesn't follow the format of those books I grew up with.

First up, this isn't for kids, there's a whole lot of adult themes in here and a whole lot more imagery that's not like anything that you'll have seen in other books of this sort, most of which have at least some leanings towards being accessible by kids.

Second, it's shorter than most of the books that I grew up with, but the chapters herein aren't just single paragraphs, they're sometimes pages, sometimes multiple pages long, so you've got to be prepared to read through at length and consider everything that's been put on the page.

With that in mind, I've got to say I greatly enjoyed this, I loved the special abilities for some of the characters, including one that allows you to write down the reference that you came from so you can always make things right. Not to say that I don't still play with all my fingers acting as separate bookmarks, but the permission to note that down was a nice nod to how things were played in the past.

Overall this was superb, so much so that I'm going to check out the other books in the series, it's not for kids, but I'm not a kid anymore, and this, this was definitely for me.

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This is good fun. If you miss the old pre-computer, (or early computer), text-based adventure games, or if you just wonder what they are and how they work, this is a fine choice. Well written, with excellent atmosphere, an interesting selection of player characters, and lots of fun twists and turns, This is a very appealing project. Immersive, yet easy enough to get into and navigate.

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I had a lot of fun going through ‘Into the Tower’ it was easy to follow and the story line interesting. On my play though I used the thief character and found it great 😊
Would highly recommend
Rating ⭐️⭐️⭐️⭐️⭐️

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