
The Last Session Vol. 1
Roll For Initiative
by Jasmine Walls
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Pub Date Jun 03 2025 | Archive Date Jun 30 2025
Mad Cave Studios | Maverick
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Description
For fans of Critical Role and Dungeons & Dragons, a reprinted young adult graphic novel about the struggles of a group of friends playing tabletop roleplaying games when one member brings their girlfriend to the very last session.
Jay, Lana, Drew, Walter, and Shen began playing Dice & Deathtraps in high school. Now dealing with college and all the twists and turns of their lives, their weekly game has been a wonderful constant. But, as college graduation looms and it feels like their lives are all moving down very different paths, Lana’s thrilled to finally finally complete the party’s unfinished original campaign. But when Jay’s partner Cassandra joins the game, Lana refuses to let her inexperience ruin the best part of her week! But in the end, that may be Lana and the party’s undoing…
Jay, Lana, Drew, Walter, and Shen began playing Dice & Deathtraps in high school. Now dealing with college and all the twists and turns of their lives, their weekly game has been a wonderful constant. But, as college graduation looms and it feels like their lives are all moving down very different paths, Lana’s thrilled to finally finally complete the party’s unfinished original campaign. But when Jay’s partner Cassandra joins the game, Lana refuses to let her inexperience ruin the best part of her week! But in the end, that may be Lana and the party’s undoing…
Available Editions
EDITION | Paperback |
ISBN | 9781545818190 |
PRICE | $14.99 (USD) |
PAGES | 144 |
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