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Hobbies for Gamers
This title was previously available on NetGalley and is now archived.
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Book 4 of The Essential Hobby Library
Pub Date
Aug 1 2026
| Archive Date
Aug 8 2026
Description
Grades 2-4+, part of a 6-title series.
Many kids love playing video games. They are a way to escape reality for a bit. Designing and even playing games are also legitimate career choices! Readers will explore several exciting hobbies for future games, including board games, puzzles, and even coding. Photographs of kids engaged in hobbies supports the manageable text to make this book a comprehensive reading experience.
Grades 2-4+, part of a 6-title series.
Many kids love playing video games. They are a way to escape reality for a bit. Designing and even playing games are also legitimate career choices! Readers will...
Description
Grades 2-4+, part of a 6-title series.
Many kids love playing video games. They are a way to escape reality for a bit. Designing and even playing games are also legitimate career choices! Readers will explore several exciting hobbies for future games, including board games, puzzles, and even coding. Photographs of kids engaged in hobbies supports the manageable text to make this book a comprehensive reading experience.
Available Editions
| EDITION |
Hardcover |
| ISBN |
9781534553651 |
| PRICE |
$27.93 (USD)
|
| PAGES |
32
|
Available on NetGalley
NetGalley Reader
(PDF)
NetGalley Shelf App
(PDF)
Send to Kindle (PDF)
Download (PDF)
Available to Buy
Buy on BN.com
Buy on Bookshop.org
*This page contains affiliate links, so we may earn a small commission when you make a purchase through links on our site at no additional cost to you.
Additional Information
Available Editions
| EDITION |
Hardcover |
| ISBN |
9781534553651 |
| PRICE |
$27.93 (USD)
|
| PAGES |
32
|
Available on NetGalley
NetGalley Reader
(PDF)
NetGalley Shelf App
(PDF)
Send to Kindle (PDF)
Download (PDF)
Available to Buy
Buy on BN.com
Buy on Bookshop.org
*This page contains affiliate links, so we may earn a small commission when you make a purchase through links on our site at no additional cost to you.
Average rating from 3 members
Featured Reviews
Samantha S, Reviewer
4 stars
4 stars
4 stars
4 stars
4 stars
More Than Just a List of Hobbies
🎮📚✨
Thank you to NetGalley and the publisher for providing this ARC.
This was a surprisingly thoughtful book for young gamers. Rather than simply listing hobbies children might enjoy, it takes the extra step of explaining what those hobbies are and how kids can get started with them. As a parent of a child who loves gaming, I appreciated that the book focused on expanding interests rather than replacing gaming altogether.
The suggested hobbies felt relevant and accessible, and I found myself making connections between gaming and other activities that I hadn’t considered before. The colorful illustrations and photos of kids participating in the hobbies helped keep the content engaging, and the information was presented in a way that felt appropriate for the target age range of grades 2–4.
What worked best for me was that the book respected both its audience and the topic. It never felt like it was talking down to young readers or treating gaming as a problem that needed to be fixed. Instead, it encouraged curiosity and exploration while offering practical ideas for kids looking to try something new. 4 stars.
Who Should Read It: Young gamers looking for new interests, parents searching for activity ideas, and educators who want to help children explore hobbies beyond their usual routines.
4 stars
4 stars
4 stars
4 stars
4 stars
John L, Reviewer
4 stars
4 stars
4 stars
4 stars
4 stars
Seen as evidence of a small series of six quick reads, this is a kind of "if you love this, you'll like…" regarding hobbies. Here, a few things that might appeal to gamers, from the obvious – coding, DnDing, to the contrasting reading and writing (the contrast being they can be analogue) and, er, strength training with weights. All are justified and explained, all is highly pictorial, and thankfully nothing is there to denigrate the gaming the reader is supposed to have as a number one hobby. Can I see it making a major change to anyone's habits? I doubt it. Can I see any real flaws in this well-intentioned, friendly little round-up of ideas? Not really. If the latter outbalances the former it's definitely four stars.
4 stars
4 stars
4 stars
4 stars
4 stars
Featured Reviews
Samantha S, Reviewer
4 stars
4 stars
4 stars
4 stars
4 stars
More Than Just a List of Hobbies
🎮📚✨
Thank you to NetGalley and the publisher for providing this ARC.
This was a surprisingly thoughtful book for young gamers. Rather than simply listing hobbies children might enjoy, it takes the extra step of explaining what those hobbies are and how kids can get started with them. As a parent of a child who loves gaming, I appreciated that the book focused on expanding interests rather than replacing gaming altogether.
The suggested hobbies felt relevant and accessible, and I found myself making connections between gaming and other activities that I hadn’t considered before. The colorful illustrations and photos of kids participating in the hobbies helped keep the content engaging, and the information was presented in a way that felt appropriate for the target age range of grades 2–4.
What worked best for me was that the book respected both its audience and the topic. It never felt like it was talking down to young readers or treating gaming as a problem that needed to be fixed. Instead, it encouraged curiosity and exploration while offering practical ideas for kids looking to try something new. 4 stars.
Who Should Read It: Young gamers looking for new interests, parents searching for activity ideas, and educators who want to help children explore hobbies beyond their usual routines.
4 stars
4 stars
4 stars
4 stars
4 stars
John L, Reviewer
4 stars
4 stars
4 stars
4 stars
4 stars
Seen as evidence of a small series of six quick reads, this is a kind of "if you love this, you'll like…" regarding hobbies. Here, a few things that might appeal to gamers, from the obvious – coding, DnDing, to the contrasting reading and writing (the contrast being they can be analogue) and, er, strength training with weights. All are justified and explained, all is highly pictorial, and thankfully nothing is there to denigrate the gaming the reader is supposed to have as a number one hobby. Can I see it making a major change to anyone's habits? I doubt it. Can I see any real flaws in this well-intentioned, friendly little round-up of ideas? Not really. If the latter outbalances the former it's definitely four stars.
4 stars
4 stars
4 stars
4 stars
4 stars