Cover Image: In Real Life

In Real Life

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Member Reviews

I enjoy reading Cory Doctorow's previous work. I think this book speaks to the geek girl quite well. It is (I've heard) enjoyable even if you aren't a gamer-though I'm sure that makes it a bit more difficult to understand at some parts and less enjoyable overall. If you are familiar with playing an MMORPG this book will speak to you. Doctorow did a great job illustrating the characters points and making people realize that even online there are consequences for your actions. This book is also beautifully illustrated!

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Hmm...On the one hand, I loved a lot about this book. It was great seeing the positive features of video games with Anda becoming more self-empowered as she played the game and invested in her avatar. The moment when she dyed her hair to look like her character's was one of my favourites. The art is just gorgeous and so well suited to the subject matter.

However, there were a few things here which did make me a bit uncomfortable. The whole "Anda helps out the gold-farmers in India" plot did feel a bit white-saviour, not to mention the persistent feeling that the author had a clear agenda when writing this book. It took away from the story a lot for me and would make me a bit wary about recommending it. All the same, an interesting look at one of the darker sides of video games.

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I love the colors and artwork of this graphic novel, and its working through of questions of economics and access in gaming, especially in the wake of a rising pay to play gaming world, and the "unseen" costs of many games. While a little on the nose and a bit didactic (there's not much gray area to work with here), this is a beautifully drawn graphic novel featuring female gamers with different, realistic body types! Definitely worth the read!

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How have I not read this before!?!!!! IRL is a graphic novel with a compelling message about looking beyond yourself to see what is true and real. Anda gets into playing Coarsegold, an online MMO, killing goldfarmers for in-game and real-world money. But when Anda meets a goldfarmer and learn more about the reality of his life in the real world, she decides that maybe it isn't a black and white as she had been told. There are so many layers to In Real Life and it is such a good fast read! I'm hoping to get a classroom set for my school!

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I really enjoyed this graphic novel. The message it was sending about bullying, different races/life styles and friendship were very strong. I as long enjoyed the art. This novel had very complex topic about life in general and I liked how the author addressed it. Overall this was a great quick read!

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First thing I want to say is that this book isn't what it looks like at first. It is activist: it discusses about some pretty serious actual topics. I think this makes it more interesting. It offers with it's beautiful imagery and it's fun theme enough interest for any reader to engage in the topic until the end.
One of the sad point of it, is that I wish it would be a serie. The game looks fun, the "graphic" are wonderful and the characters likeable. Thumbs up !!

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I wish that I could have read this book. <br>
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I downloaded the protected PDF and tried to open it with Adobe Digital Editions at least twelve times. The first... maybe ten times it wouldn't even "fulfill", just gave me a server error. The last couple times it opens, but every page is covered with black or a weird glitchy-looking black-and-white mess. My ADE has no issues fulfilling any other protected PDF from NetGalley.<br>
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I hope you guys can fix the file. I'm so sad. This looks so good, I wish I could read it. :(

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In Real Life is the tale of Anda, a young woman entering the world of massive multiplayer online roleplaying game (MMORPG) Coarsegold Online under the wing of another, more experienced female gamer. Anda is invited to an all-female guild to begin testing her skills and assisting with quests. One of the missions the guild undertakes is to deal with gold farmers - people who work to farm expensive in-game items and sell them for real-world cash to players who would prefer to buy their way to victory instead of leveling like the other players. While Anda, also known as Kalidestroyer, adventures, she meets a goldfarmer much different from the others. She soon discovers that on the other side of the world is Chinese boy trying his best to earn money for his family in horrible labor conditions. As Anda begins to understand the real-world impact of the game, her perspective shifts entirely. Doctorow has penned a tale that should speak to a wide teen and young adult audience. Many will empathize with Anda and her desire to escape into a fantastic world, but readers will also gain new perspective on the IRL consequences of their actions and behaviors. Jen Wang's artwork is a brilliant match for the tale, illustrating Coarsegold and "real life" perfectly. This should be required reading for all online gamers and is recommended for anyone feeling alone or out of place.

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Interesting enough. I don't know much about gaming, but did skim the note at the beginning. I loved the art work and think that teens who know more about online gaming would enjoy the story.

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A sweet and unique story of a girl learning about the injustices of the world (virtual and otherwise) and figuring out what she can (and should) do about it. Thankfully, when the white American thinks she can swoop in and fix everything she promptly falls flat on her face and realizes that the world is a complicated place and it's sometimes best to wait and learn more and even let others find their own solutions. And what's not to love about a plus-sized heroine who is comfortable in her skin?

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“This life is real too. We're communicating aren't we?”

Holy heck.

1) This is the cutest story I have read in a while.
2) The artwork is absolutely beautiful.
3) The message is extremely important.
4) Need I say more?

I am incredibly impressed. I need to go buy a physical copy of In Real Life as soon as possible so I can get a better look at this amazing artwork! Seriously. I am a person of many words and yet, all my words are failing me right now. Doctorow and Wang strike the perfect balance between lighthearted fiction and the harsh reality of things. They managed to be informative about economics and class systems in a way that is simple for any reader to understand. I can't wait to read more from these two in the future. Highly recommend IRL to everyone.

My review is really not doing this graphic novel justice. Just go pick it up and see for yourself.

P.S. Gamer girls are awesome. Thank you for acknowledging that.

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Simply fantastic. Doctorow paints a wonderful tale of a teenage girl Anda who through video games learns about real life issues. A poignant social commentary, like most of Doctorow's works, In Real Life is thought-provoking and insightful. I look forward to reading more in the future.

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I'm a big fan of Jen Wang because of her exuberant art style and skill with visual storytelling. In Real Life is very fun, if, at times, a little light for the themes it's exploring. Every character is drawn with a keen eye for observational detail and despite being cartoonish in style, feel real. I recommend it!

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This is a great book that brings together the life of gamers as well as the economics of supply and demand. I'm not a gamer, so I'm sure there were lots of things I missed, but I did like the main idea of a young girl learning about life across the world, realizing that the ways of Americans are not always the best answer to everything. As she, the gamer, digs deeper into the world, she meets a Chinese student trying to survive on his meager income. But health care, such as it is, is not able to cover the ailing student. So he couldn't perform his role in the game, lost hours of income, and must decide to either lose more hours or suffer in pain. Now the girl's ire is raving, and she is going to fight for justice for the workers. He got fired. No Bueno. All students in economics should read this book to show how ethics crosses often with economics.

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Today’s comfort reading was In Real Life, by Cory Doctorow & Jen Wang. It delves into difficult topics like healthcare and workers’ rights within the context of an online MMORPG and the players. While aimed at teens, this graphic novel is educational and interesting to people of all ages. I devoured it.

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Anda is a gamer that was invited to Coarsegold Online. While there, she makes friends with others in her guild and even got to know a gold farmer from China. This makes her realize that games are more than just fun for people and that real life can be very different from a game.

I was drawn to this book by the author as much as the subject matter because I'd heard Cory Doctorow was a great writer but hadn't read his work before.

The characters in the book are all kinds of gamers: those who play MMO's, those who make fun of casual cell phone gamers, those who play pen and paper RPG's like D&D, those who make fun of them, those who play board games and those who make fun of them. These intersect in all kinds of ways because gamers tend to cluster together and "other" the other kinds of gamers they see.

Anda, like every other gamer that starts out in an MMO, thinks badly of those that deliberately play the game to collect items and sell them online. It's against the Terms of Service in most online games but overseas has become a profession for many people. Because these are real issues that people face, it definitely makes you think about the consequences of gaming and an online presence.

The art by Jen Wang is beautifully done, with more vivid colors used for the online world. If you're a gamer, all of the little details involved in the panels definitely play off the interface in most MMO's: the health meter, a mana meter, the menus with item drops and gold. Even the character creation panels have lots of detail in them, it's almost a shame we don't get a chance to see the rest of it. There aren't a lot of background characters or illustration, perhaps to showcase that the game is in beta testing, but it also serves to focus on the characters themselves. There are real players behind the avatars, which can be easy to forget.

The only downside to this book was that it was far too short!

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I wish for this book to be taught at schools. I wish for teeangers to read it, to feel understood and challenged in their views. I love the artwork so much, it is lovely, colorful, and full of expression. The story is both funny and important. You'll feel empowered after reading it. If you know a teenager, gift it to them. And then gift it to yourself.

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Wish I had the chance to read the book, but the format would not open and could not get into the story.

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This graphic novel from Doctorow and Wang, a 2018 reissue of a 2014 work, is a great purchase for Young Adult graphic novel collections in public and school libraries. This narrative, which covers issues from self-esteem and bullying to economics and worker's rights, takes place in two worlds: Anda's real world and her virtual gaming world. Whether or not teens playing online role-playing games, they will be able to relate to Anda's experiences balancing online and off-line identities and social relationships. Wang's artwork is colorful, clean, imaginative, and perfectly in line with the illustration style many teens prefer. I believe some younger teens may have difficulty processing the "gold farmer" conflict and its real life applications, but I don't think that
confusion will prevent them from enjoying the story.

Recommend to: teens who love gaming; also appropriate for more mature tweens

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Intelligently written, beautifully illustrated comic that will appeal to many and encourage people to think about their online responsibilities globally.

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