Cover Image: How Comics Work

How Comics Work

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Member Reviews

'How Comics Work' by Dave Gibbons and Tim Pilcher is a practical look at all the aspects it takes to create a comic book.

Chapter headings include scriptwriting, sequential storytelling, lettering, and design. Within these are subjects like page markup, character and costume design, and pacing and movement. Dave Gibbon's years of experience in the industry shines through with lots of examples from his own work on titles like The Watchmen. Each chapter includes an article about an influence on Dave in that area, so there is Wally Wood for art and Frank Miller for storytelling.

I've read a few books on comics art, but not one that lays out everything from the script to the front cover. The writing is good and the included illustrations really show what's involved. I really enjoyed reading this one.

I received a review copy of this ebook from Quarto Publishing Group - Wellfleet Press, and NetGalley in exchange for an honest review. Thank you for allowing me to review this ebook.

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Educational and inspiring. A great guide for anyone who wants to create their own comics. Me? I need to get some motivation!

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Dave Gibbons is a living legend of the comic books world. He’s drawn pretty much everything that matters in the world of sequential art and his credits include Watchmen, Kingsman, 2000AD, Batman, Give Me Liberty and many, many more. What Gibbons doesn’t know about comics isn’t worth knowing and it’s safe to say that any advice the master can pass on should be seen as invaluable.

His book, How Comics Work, is an interesting and highly accessible overview into one of the world’s most powerful forms of media. It’s lushly presented; Gibbons has opened his many sketchbooks and folders to fill the pages with useful information. Drawings, tips and anecdote sprawl across each page and the whole thing is laid out in an eye-catching and easy to understand way.

Gibbons begins with the basics of storytelling and moves on to the various complexities of comic books. Sometimes these are simple pieces of advice, but often they are short anecdotes pulled from his substantial experience. Gibbons has worked with many of the best in the field and the information in these pages is invaluable. We learn much about the author’s heroes and creative influences, and gain a greater respect for the creator’s art.

This is not a definitive or comprehensive book; it aims to give a substantial overview of the methods used by someone at the height of a stellar career. It doesn’t walk you through how to draw or how to write a script. Instead it shows you how to use those skills effectively. It takes you through both simple and digital production techniques, talks about logo design, issues advice on lettering (and highlight master letterers) and so on. It does the same for pencils, inking, etc. Gibbons has produced a crucial work here; one that talks about process. It is essentially an easy to decipher ‘Master’s notebook’ and a worthy addition to any comic creator’s reference library.

It’s also filled with beautiful art and those of us who simply love comics will get a kick out of turning the page and learning how various iconic graphic novels were constructed. This is vital for fans of comics - both casual and professional.

HOW COMICS WORK / AUTHORS: DAVE GIBBONS & TIM PILCHER / PUBLISHER: ROTOVISION / RELEASE DATE: OUT NOW

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I love to create.

And I love books that make me want to create.

I was worried this might be a re-tread of other books, like Understanding Comics. But this book stands by itself.

It’s a study of the creative process in comics from the point of view of one comic creator. but it has enough info to be of interest to any comic fan or would-be creator.

Of course, the writing portion interested me the most, but it was good to get an overview of the whole process. A lot of things were completely new to me, though I’ve been reading comics all my life. From character structure, lighting, designing pages and panels, color theory, and all the <i>different types</i> of lettering - there’s a lot more that goes into this than I realize - even though I’ve thought about it a lot.

Plus a few pages of exercises at the back can make you put some of this into practice if you’re looking to be a comics creator.

The cool thing about this, I think, is that it can make a comic reader’s experience that much richer. And give us an appreciation for the work put into a comic. I think I’ll probably buy this book - a good add to any comic artist’s - and fan’s - shelf.

<i>Thanks to NetGalley and Wellfleet Press for a copy in return for an honest review.</i>

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A little too design-based for my tastes, but this highly pictorial guide to Dave Gibbons' thoughts on his craft ranges successfully through everything - from lettering and logos to thinking of spine art, page composition and digital colouring. You name it, he's done it - it's just a shame the writing sections are so brief. Also, the samples in the captioned art (and the captions and art themselves) are a little scattershot, so you might not get a complete picture when you want.

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