Cover Image: Otaku

Otaku

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I lost Interest this book so I will not continuing to read this book. It was hard to get into this, I didn’t like the writing style.

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Unfortunately, this book was not for me. I could imagine the target audience, but it was not me. I tried but could not get into it. Did not finish at 10%.

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OTAKU is an entertaining cyberpunk/sci-fi novel. If you're a fan of video games and "geek culture", you'll find plenty of references, language, and nods to popular ideas and tropes.
Kluwe's characters are pretty well-drawn, and his prose is also quite good. It's an entertaining novel, set in a well-realized SF setting. Some of the description veers rather close to info-dumping, which upset the momentum of the story. If the premise grabs your attention, certainly give this a try. Would be interested to see what Kluwe writes next.

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Otaku was a really cool book. The main character was easy to connect to and the story felt really strong. I had a good time reading it!

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A little disjointed, a little derivative, but fun and full of personality nonetheless. Most characters are well realized and I can't understate how much I laughed at the bridge fight. I sometimes found myself rooting against Ashura and wish the world building had been better explored outside of the preface.

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Thank you, NetGalley, for a complimentary copy of this book. The opinion in this review is my unbiased opinion!

Honestly, I don't know what to think of this book. It reminded me of another book. I can't quite remember which book. But then again, it has its own unique features.

I did love Chris Kluwe's world and character building. While I didn't understand some of the cyber tech elements he used, I could still picture them due to his description. What surprised me is that he was able to write this book from the perspective of a black female. Occasionally, I thought that a young girl wouldn't react the way Ashley did in the book, but then reminded myself that this is a sort of post-apocalyptic, cyber-tech ruled world she lives in. I'm a GenXer and often don't understand the ideology of Millenials and GenZers lol. So who am I to judge a cyber-tech girl.

Overall a good book. I think I didn't read this quite at the right time in my life, but I still enjoyed the book.

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Thanks Netgalley for this ARC in exchange for an honest review. This was literally a perfect blend between Enders game and ready player one. It was fast paced, action packed, and fully of twists and turns. I truly enjoyed it and can’t wait for more from Kluwe!

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A great new voice in the new science fiction sub-genre of LitRPG . A refreshing read for fans of the genre but are tired of the Mary Sue characters of other works. Recommend for purchasing.

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I received a free ebook copy of this novel from Netgalley in exchange for an honest review. Thanks to the publishers and netgalley!

This book reads a lot like Ready Player One, but with less of a teen boy's wish fulfillment feeling to it. It doesn't have the 80s nostalgia, but replaces it with better characters and a healthy dose of realism (in some cases)..

The good:
That opening battle was just *chef kiss*!
The game itself sounds really interesting without being the only setting described. The places we learn about in the real world also seem kind of cool (in a dystopian, scary kind of way). I like the introduction of the grey hats and several of the main characters. The girl gang makes me jealous!
My favourite character is Ash. I find her to be one of the better female characters written by a man, and I loved how badass she was while still being vulnerable around her mother and brother.
And maybe my favourite part:
The realistic description of what it's like to be a girl online and how men just brush it off was just so infuriatingly spot on.

The not so good:
I'm not American, which probably made this harder, but I got lost about what regions they were taking about sometimes. The international places I mostly got (I think. The lumping together of most of eastern Asia threw me off), but within the states I was lost. It would have helped me connect with the fighting a bit more to understand where they talked about (I think).
The ending kind of spiraled into a wtf, out-there scenario. I was on board until pretty much the very end, but it was so much that it kind of pulled me out of the story. I think I was meant to be sad, but it was such a quick change from the ready of the flow of the novel that I kind of wasn't. It wasn't necessarily bad, but it honestly felt kind of like scifi shifted into fantasy, which threw me off.

Overall, I would recommend it, and I kind of want this game to exist. Minus the mind control and dystopia.

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This was a fun book. It really reminded me a little of Ready Player One or Snow Crash. That being said some of the characters weren't as three dimensional as I'd like, but the story was still good.

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Ashley Akachi is a young woman (a teen or recently former teen) living in two worlds. In Ditchtown, the slum dumping grounds for all the lowlifes and runaways, built on top of what was once a city called Miami, Ashley is a tough, scrappy girl, trying to deal with her brother who is slowly giving up on everything, and the hordes of boys and young men who want to keep Ashley in 'her place' through sex and violence.

In the other world, a digital, virtual world known as Infinite Game, Ashley is known as Ashura the Terrible. She is the leader of a group of gamers called Sunjewel Warriors. Special devices allow their every physical move to be translated in the virtual world and with tight precision and trust, the Sunjeweled Warriors are the dominant gaming team in the world. When they log in to a game, live streaming of their games sees skyrocketing numbers of viewers.

Though she tries to keep her in-game exploits separate from her real-world troubles, the same can't be said for those who compete around her and she must constantly prove herself. And when she learns about a conspiracy, the game gets real on the outside.

This was a quick, fun YA read. It will likely sell moderately well as much for the author's name (Chris Kluwe was an out-spoken professional, American football player [a punter for the Minnesota Vikings]) as for the story.

The writing is good. The development of Ashley/Ashura is done well and the building of the story flows nicely. The additional characters on the other hand...? We don't really get to know any of them too well. They are clearly there to support Ashley and whatever she is doing.

And the story itself...? Let's just say that you shouldn't be surprised if it all sounds familiar. <em>Tron</em> anyone? <em>Ready Player One</em>? <em>Ender's Game</em>? Make the primary character a tough, YA female (someone who's had to be tough all her life, so she's prepared for what's coming) as opposed to the passive, reluctant male hero who has to step it up, as in the previously mentioned books. Still, the story is essentially the same.

If I had a teen daughter who liked sci-fi/fantasy, I'd probably put this book in her hands, and she'd likely enjoy it. As an adult who often enjoys reading YA, this was good. Yeah ... I requested it based on the author's name, and not the story description. And while this doesn't turn me off to Kluwe's writing, it also doesn't make anxious for the next book, either. For his next book, I'll likely be more particular about the description and the early reviews.

Looking for a good book? <em>Otaku</em>, by Chris Kluwe, is exciting, but familiar, YA fantasy in which the virtual world and the real world collide where a wily young woman succeeds in both worlds.

I received a digital copy of this book from the publisher, through Netgalley, in exchange for an honest review.

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This book totally gave me Ready Player One (book by Ernest Cline) vibes in the best of ways. It was funny, creative, intense--all the best things that video games and books have to offer. I was really impressed by Chris Kluwe.

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Not my usual genre but I did enjoy it and really got involved with the story. I would even go so far as saying that if this isn’t your genre try it!

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dnf 23%
I literally can't read another word from this book. Thanks netgalley & Tor for giving me an eARC of this, though! I really appreciate it. The cover and the description made it seem really cool and interesting, so I was happy when I got approved, but god. I really regret it now.

Feels bad to dnf an arc, but like. It's so terrible. I don't know how the rest of the book will be, but I can't keep going. trigger warnings: sexism, racism, rape threats, violence, gore, prostitution, god knows what else.

It's terrible reading about the protagonist having to deal with so many shitty men, including her own brother. I hate him, really. He's so dense and I cannot believe he's that bad in "the game" if that's all he does, to the point the author chose to use him as a way to infodump stuff about the world on the reader. It was terrible. Also he couldn't understand why Ash was so pissed and scared and careful about her life??? She literally got threatening messages every damn day and he couldn't bring himself to even care???? Fuck off!!!

It was confusing and boring and after so many pages describing outfit change, after "no one has done this before" while killing a dragon from inside out which. I'm pretty sure has been done before. Even if not in this world? Yeah. I knew I wasn't going to like it.

Ash also feels like... ridiculously superpowered. From her first try in "the game" she's already super good? She can solo against the worst enemy in the whole game? I guess the whole "let's make the whole world full of men be garbage to her" is to make up for that??? And while I understand why she's Angry and Stressed like girl please you deserve a better life, I can't like the way she was written. Please. Just say men. Just say men are privileged. Stop saying men = dick. Stop.

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My opinion regarding Otaku feels split in two, as the book itself.
On the one hand, there is the Game-world: vibrant with action, gripping, with a main character (Ashura the Terrible) you can't help rooting for.
On the other hand, there is the real world: boring, rough, where our main character is a dull and whiny version of her virtual self.
I loved the Game-part. Sadly, it was just a backdrop for the real story that bored me to death.

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Chris Kluwe's debut novel is an impressive feat, made all the more shocking and impressive given his previous career. Otaku is a science fiction novel, one that dives headfirst into the realm of virtual realities, and a fight against corruption.

Ashley Akachi, aka Ash, is famous for her gameplay within the Infinite Game. You'd think that'd earn her more slack, but really all it's done is make her a target. A target for those that hate women succeeding. A target for those that want to use her.

One thing is certain, in this complex world full of politics, schemes, corruption, and more, Ash is about to find herself in the middle of it all. And it will be her actions that decide the fate for not just herself, but everyone she has ever known or cared about.

“It takes a special type of mindset to run endgame encounters, the toughest challenges Infinite Game's developers can nightmare up. No one knows if they have that mindset or not until they do their first run. Most of them head back to Candyland, home of the omnipresent computer assist. I decided to stay, the darkness calling to something inside me, a thrill I can't find anywhere else.”

Warnings: Otaku covers a lot of intense and heavy subjects. You'll find everything from racism, sexism, assault, classism, and so (SO) much more covered within the pages. It's all clearly designed to make a point, but it's still very much present.

Otaku was a shocking and breathtaking read. I knew that it was being compared to a blend of Ready Player One and Ender's Game, but honestly? That description does not do it justice. This is a novel of social justice, a fight against corruption, and so much more, all wrapped into one. It's all set within a brilliant world full of virtual realities, but that just makes the darker points all the more stark.

Where to start with this review? Let's talk about the setting first. The virtual reality of this world, the Infinite Game, is not as big of an element as I expected. It is important to the plot? Absolutely. But it isn't the main setting for a good chunk of the story. But it does set the scene.

I actually kind of love that it set the scene, but then allowed the characters to move on from that world. I didn't expect that at all, and I'll admit that at first I was even disappointed. But once I saw where it was going, I got over that disappointment quickly.

Ash's character was a delight. She was crass, strong, independent, yet unafraid to love. She was intentionally off-putting, and very much a fighter. But all of that just made me like her all the more. After all, she's been put into a world that is alarmingly dark.

On that note, I absolutely adore that Kluwe didn't shy away from the darker elements in this novel. Humans were true and proper villains here, showing off the worst that people have to offer. His inclusion of this behavior was very much intentional, and I believe it was done to make a point. That the plot involved a good chunk of this was appreciated. It made the fight feel so much more real (sometimes too real). It was a nice touch, all things considered.

I am honestly quite blown away by what I found in Otaku. I'll be frank here: I don't follow sports. So I had no idea who Chris Kluwe was before this. But now? Now they're on my radar, and I'm so adding them to my watch list, because I want to read any sequel or future novel they come up with.

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Sadly, DNF @ 33%.

The future world Kluwe envisions includes a flooded landscape (thanks, global warming) with no anonymity online (hello, censorship), one where pro gamers are the new pro athletes and Florida is ruled by a theocracy. Sounds fun, right?

Let's start by saying Otaku is a book about gaming that is probably best enjoyed by gamers. The first chapter is a wash of lingo that fits the scenario. If you're familiar with rpgs, it's as easy to follow as clicking "load game" on a home screen, but if not, you're left afloat without a tutorial. For me, it felt natural and added credibility to the environment. Gamers talk a certain way, after all.

However, the same overwhelming approach is taken to introducing the world, and I found this less forgivable since anyone reading is a newbie to this possible future world. Country names, technologies, and slang inundate the writing as if I should be able to follow along. World history and social context comes via info dump disguised as conversation four chapters in.

The main character is Ashley, known online as Ashura, the best gamer (called an otaku) out there and a general badass black woman. While I appreciate the direct and appropriately angry discussion of the stigmas and discrimination she faces in the game and in the real world, it comes across as wooden in the writing rather than the living, breathing nightmare it represents.

I also have to say that the violence against women in this book was astounding and at times, triggering. I'm talking all kinds: physical, sexual, and graphically verbal. The stilted, shallow telling of these events I suspect to originate with the fact that the author does not share the identity markers of the character who is being attacked and lacks the necessary emotional connection with the situations to do it justice.

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In Otaku, we get to meet Ash and her friends and family in a post-climate-change world where everything kind of broke down to several levels. Ash is one of the world’s best player of the Game – think all-you-can-think-of MMORPG with haptic suits as a controller. She deals with more than her share of abuse for it, and essentially tries to scrape by – until she accidentally stumbles on something much larger than her.

I thoroughly enjoyed Otaku. The world-building is great, the action scenes are spectacularly written, and special kudos to the Game action scenes in particular – those felt real, as in “yes, this is something I could definitely imagine gaming going to”. The pacing also really worked for me – rapid, but not hectic, with some breathing time allowed between tougher scenes. It also needs to be said that there’s a fair amount of graphical violence depicted in this book – weirdly enough, it didn’t bother me, but I could see it being a problem for other readers.

As for the things I wasn’t so enthusiastic about… The characters, especially the secondary ones, could have done with a bit more fleshing out – I don’t think it lacked MUCH, but a tiny bit more would have been a good thing. What bothered me most was that the stakes of the late plot felt way too high for the context – I think a smaller scale could have been used for the same dramatic effect while feeling less exaggerated.

Still - this was a very enjoyable read, I had a very hard time putting it down when it was time to sleep. Interestingly, I probably wouldn't have picked a book with that title if not for the Big Idea piece I read at Scalzi's - https://whatever.scalzi.com/2020/03/0... - and I'm happy I did eventually :)

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This seemed like a book that was wanting to capitalize on the mega success of Ready Player One but fell short on story line. What it didn't have in the story line it made up for in lots of strong language, which isn't bad but it's not for everyone. The author did well with the fight scenes while the characters were in the VR universe, but the character's just weren't that great I know this author doesn't have a ton of experience yet but the way that the tag line suggests that this will be the next RPO just isn't the case. I would go for Neuromancer, Snow Crash, or even read RPO again just for fun. I felt like this would fall in line with high school kids that are big gamers.

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If you’re looking for a mix of Ready Player One and badass WOC who save the world, then look no further than Otaku.

This reminded so much of Ready Player One, primarily because it is a LitRPG that centers around a global online community. The online community focuses on gaming and sponsorships that allow those beaten down by bigotry and misogynism can make enough to survive in the world. One of the topics heavily dealt with in the book is the harassment and threats of physical harm received by female gamers, which is highlighted by the fact it is considered illegal for any female to ignore or block harassing communications under threat of jail time. At the risk of sounding too pleased, let’s just say the scene on the bridge was not overly gruesome to read.

I highly recommend this for individuals who enjoy LitRPGs and want to see the heroines kick some serious butt.

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