Cover Image: The Inkberg Enigma

The Inkberg Enigma

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Member Reviews

I’ve had the great pleasure working with this book and the publisher. It’s a fantastic book and I’m very happy I’ve had the opportunity to promote it.

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The Inkberg Enigma is the story of the Aurora, a fishing town with a lucrative business, and of Miro, who sees something out of the ordinary and learns that the town's business may be more insidious than meets the eye. Teaming up with his neighbor Zia, Miro goes on an adventure to solve the mystery of Aurora.

The Inkberg Enigma was a fun and fast-paced graphic novel. It comes in at 130 pages, and doesn't have too long of a reading time. The art style is easy to read and understand, and leaves room for some fun big panels with great details. I loved Miro's love for books and museums, as those are my interests too, so I was on board with his adventure from the beginning. I wouldn't exactly say the story had a predictable resolution, but I would say that it had a clear direction, with a mysterious character being hinted at throughout the story.

My only major gripe was the color palette. There was a lot of green throughout the story, and the yellowy green in particular became unpleasant to look at.

All in all, I definitely enjoyed this read. Had I not received an ARC copy, I could have definitely seen myself perusing the shelves at my local bookstore or library and picking this up. I would recommend this to others if they are looking for a mystery graphic novel!

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Thank you to Gecko Press and Netgalley for providing this wonderful digital ARC of "The Inkberg Enigma".

I found "The Inkberg Enigma" to be a lovely well told story that is reminiscent of Tintin but with a Lovecraftian twist. It will be on my recommends list for my library's Teen Graphic Novel book club.

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A cute idea and great illustrations but some of the dialogue felt stunted and the resolution felt cheesy. I suggest retooling this a bit.

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Fairly Predictable, But Well Executed and Engaging

Something odd is going on in the fishing village of Aurora, and our two main characters need to get to the bottom of it all. Zia is impetuous and a bit reckless, and Miro is more cautious, so you get a low key touch of tension between our two heroes. The overall feel is Hardy Boys/Nancy Drew, but with some welcome H.P. Lovecraft wrinkles that add interest, darkness, and supernatural creepiness to the tale.

The kids lurk and sneak and hide and escape, and do research and interrogate locals, and the action and the investigating are nicely balanced and well paced in service of a plot that zips along once the setup is in place. We get monologuing in places, and a very handy journal that gives us some backstory, but that was interesting enough to not bog down the tale.

The art initially struck me as unexceptional, but it grew on me as the story progressed. You can always tell who's who and what's going on, and so while there wasn't anything splashy going on that was fine, since the tale is basically plot driven with twists and reveals that move to an action climax. The old-timey style of the drawing that backed up the old journal entries also added variety and a different style, which kept the art interesting.

So, this was fun and cleverly told. While it didn't break new ground it was a solid tale well told.

(Please note that I received a free advance will-self-destruct-in-x-days Adobe Digital copy of this book without a review requirement, or any influence regarding review content should I choose to post a review. Apart from that I have no connection at all to either the author or the publisher of this book.)

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