Cover Image: The Zephyr Conspiracy

The Zephyr Conspiracy

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Member Reviews

This book is perfect for readers who love gaming! Teens who spend their time playing video games will love the gaming vibe woven throughout this book. I would recommend this book for younger teens in grades 7-10.

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Part of the Level Up gamer steampunk series. This is the first book I've read in it. Gadget is a pirate and needs to find her captain's lost treasure; a device which has been scattered in pieces throughout the game. It must be assembled for her to leave or she will be trapped in Level Up forever.
I enjoyed this novella and look forward to reading the others. I loved Gagdet and how she was able to find strength and confidence in herself to proceed.

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Thank you to NetGalley who allowed me access to the audio arc.
The cover made me think of the audio book of AIRBORN by Oppel, that I listened to several years ago , and LOVED! I still recommend it. So I know that middle grade books can sometimes cross over and be enjoyed by adults. However, this wasn't quite up to that par even though it came close. I'm sure kids would enjoy it so I gave it 4 stars. Good adventure, clever premise, and likable characters.

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The Zephyr Conspiracy by Isreal Keats, a good fast listen that would be a good intro into litrpg for many kids.

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I really enjoyed The Zephyr Conspiracy by Israel Keats. It's a fun middle grade adventure with steampunk pirates, missing treasure, and a cast of characters who may or may not be trustworthy. I can see this translate into a fun escape room library program!

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This was a quick read that explained the game play, the objectives, and then got down to business. The 10-14 year old age group would definitely enjoy this book. Gadget, the main character, has started playing Level Up and rolls a pirate on a zeppelin called The Zephyr. The game is touted as having multiple game paths and options, once you complete it the first time through - otherwise you are stuck in the game. The Game Runner who leads Gadget through game play, informs her that she may play with other players or NPCs and as long as she gives them what they want she will be fine. Unfortunately, she doesn't know who is a player and who is an NPC. She also doesn't know who she can rely on to help in her quest because every time she thinks she can, they betray her or something happens. Her only objective is to find a piece of the treasure (part of a mechanical device) and return it to the quest giver. It sounds much easier than it is. Ultimately her skill at tinkering (she's called Gadget for a reason) ends up saving her life. After all, walking the plank off a zeppelin is not the best idea! This book definitely makes you want to find out what will happen next.

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