Cover Image: The Last Ritual

The Last Ritual

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Member Reviews

I have never played any of the H. P. Lovecraft-inspired Arkham Horror cooperative games, so I have no idea how well this novel ties into the characters and mechanics. However, I have read a lot of Lovecraftian fiction and 1920’s detective fiction and, to be perfectly honest, this comes across as a watered down version of both.

There are some decent moments of surrealistic horror and creeping dread, but outside of those moments the writing and plotting did not impress. The investigation is desultory, characters react to disturbing events with unbelievable sangfroid, and the only real indication that we’re in the 1920’s is the presence of prohibition and bootleggers. Even “witch-haunted Arkham” seems watered down, deriving its sinister reputation primarily from prohibition-related crime and corruption rather than the sorts of things that Lovecraft et al. wrote about.

The horror set pieces saved this from being a complete waste of time, but its thirdhand nature (novel based on a game based on a writer’s works) weakened it to the point where it nearly slid into Scooby-Doo territory at times. If you’re a fan of Arkham Horror games you might want to give this a try, but if you’re just looking for Lovecraftian cosmic horror you can do a lot better elsewhere. (2.5 out of 5 stars)

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Unapologetically Lovecraftian, this novel of terrifying Cosmic Horror, hypnotism, illusion, and mind control is based on the wildly popular board game. In 1925, in Europe and Arkham, Massachusetts, strange forces are afoot. Many individuals of one mind are attempting to "Open the Gate," to call forth an other-dimensional monstrosity. The sorcerer-leader, a Surrealist painter from Spain, chooses Arkham as the locale.


A tension-wrought horror novel, I was so engrossed I I devoured it in one session. There is violence but all intimacy is offstage.

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