Cover Image: Escape from a Video Game

Escape from a Video Game

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Member Reviews

This was a wonderfully done scifi novel, it was a fun read and had great characters. It was a lot of fun to read and the author has a great writing style.

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This book was so much fun. We read it aloud with the whole family and it was thoroughly enjoyed by all. It was a non-stop adventure and the kids absolutely loved feeling a part of the story and being able to choose. My son, who is a game lover, really loved the concept of feeling like he was gaming while reading. Excellent read.

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A great choose your own adventure type book with lots of action packed choices. The concept is great for building interest in reading for kids who get bored easily or don’t want to read really long stories. It will keep them engaged with decisions to make and puzzles to solve to get ahead.

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Thank you, NetGalley, for an ARC of this book.
Read and reviewed by ten-year-old Ayan.

'Escape from a Video Game' is a choose your own adventure book in which the reader gets to choose which path to follow to make the story progress. This is the second book I read in this series.

In this book, the characters are stuck in a spaceship and have to fight their way out. Reading this book gives a feeling of playing a video game.
I found the book very engaging, and I can read this book more than once as I can choose different paths each time.

I recommend this book for children 7 years and above.
I loved this book and would like to read more by this author.

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Escape from a video game is kind of a choose your own adventure book with a bit of mystery involved. My 10 yr old and I read this on an ebook copy and I think it would be more enjoyable in print format as trying to move from page to page just wasn't as much fun as flipping through by hand. The story is interesting but my son was not trilled, he said it was good but not great so with that we give it a 3 stars.

Thank you to NetGalley and the publisher for the ARC to read for a an honest review.

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Hmmm... This was my second look at this series, and I found a book that was completely self-contained, but one that hampered itself by starting in a way nowhere near as engaging as the first. They are linked by the fact you get swallowed up into a computer game each time, but here you're stuck on a space ship, as a lizard, amongst the wholly unlikeable characters that are in real life victims the same as you. Once you've got through pages of them yacking at each other, shooting the robot, shouting, yacking, shooting, shouting and shooting again, you have to survive a space pirate attempt on the ship, and only then do things start to get interesting.

From here on out we find we're not only involved in a struggle for survival against no end of enemies, both logical and definitely not, but trying to work out a mystery surrounding the gang. Gone is the more linear, old-fashioned genre story of the first book in this series, and here is something more hyper, packing in distinctive scene after distinctive scene and not really letting any play out to let us have the most satisfaction.

There's the usual friendly way of killing characters off, the usual large chunks of text (larger than normal, anyway) meaning the map of the book features fewer junctions than routine CYOA novels, and again an Easter egg to unlock by going through the pages thoroughly. And it's that going through things with either (a) so many branches, side-steps and skippable scenes, or (b) the endurance test that is making sure of every potentiality, that makes solving the ultimate puzzle rather on the difficult side. I certainly spent a lot more effort mapping this book out for review purposes than allowed me to also garner all I should have done from the clues.

So I think this has a lot of potential, and a lot of potential in going whoosh straight over many a kid's head. There's little of the insider yucks about gameplay that we got last time, either, so all told – the shouty beginning and the rest – I don't think this is a great entry to this author's output. Three and a half stars at most.

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An intricate, well-thought-out adventure-mystery for young readers, packed with visual puzzles and reading clues that add up to more than 30 thrilling endings.

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