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Such a well-written book with characters that feel like real people, even if they’re like people I’ve never met. I can see why this book is so beloved, and I really enjoyed it as well.
Sam and Sadie each go on their own very human, very realistic journey as they navigate their identities, their friendship with each other, and their partnership creating video games in the 90s.
It was a heavier book than I’d anticipated, but very effective, and while gaming fans will appreciate all the details, non-gamers will not be put off. I found the whole world of video game design fascinating, though I rarely play them myself. I love learning about various industries, and the book doesn’t overwhelm the reader with information. It’s truly a book about relationships.
The book made me sad, but not sad enough to stop reading. It took something out of me, and I’m choosing to see that as a success for the writer.
Thank you to NetGalley and the publisher for the arc.

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Sadie and Sam meet in a hospital as children. They spend many hours engaged in video games but a misunderstanding leads to their estrangement. A chance encounter, while they in college, reunites them. Now instead of playing video games they are designing them. I don’t follow or play video games but I really enjoyed this book. It is a love story but not a romance. I sometimes got bogged down in the details of the games but overall I thought this was a great read. It’s original but will appeal to a mass audience. I thank NetGalley and the publisher for the opportunity to read this ARC.

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This is a friendship love story, which is quite unique between a male and female. It was a little too long - the video game stalking seemed strange and unnecessary. It was a really good first half, but fell off in the second half for me. You definitely don't need to be a video game lover to enjoy this book - it is much more about the characters than the video games itself.

Thanks to NetGalley and publisher for an advanced copy in exchange for honest opinions.

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“To allow yourself to play with another person is no small risk. It means allowing yourself to be open, to be exposed, to be hurt.” Gabrielle Zevin // Tomorrow & Tomorrow & Tomorrow

I’ve found that when a book is *really* good—when it manages to sweep me out of this world and into its own—I have a hard time writing a review. It feels a bit like trying to review a friendship that has just ended, a heavy dose of nostalgia mixed with a bit of sadness and confusion over the break.

There’s no doubt that this book leaves a lasting impression. It isn’t particularly long, but it reads like an epic (maybe because we get to watch a couple decades of the characters’ lives play out across the pages?). It’s also an absolute roller coaster of emotion—soaring successes mixed with pits of pain and self-deprecation.

Sam & Sadie were somewhat falsely branded as ‘two friends—often in love, but never lovers’. Aside from their origin story, which flared up and fizzled out in spectacular fashion, I don’t think they even liked each other for most of the book. They walked parallel paths due in part to their mutual love of game design (but mostly because Sam kept insisting it was ‘a good idea’). There was love between them, sure, but the failures of their friendship left far bigger footprints.

The writing in this book was absolutely masterful. I loved the dual perspectives of ‘Both Sides’, was heartbroken to read ‘The NPC’, and fascinated to witness the slow reveal nested within ‘Pioneers’. The author also wrote about each game (real and imagined) with such detail and devotion that it made me want to play.

I’m sure that this book will be on most of booksta’s #bestbooksof2022 lists, and it absolutely deserves that honor. @gabriellezevin has done something truly special with this work, even if I can’t quite articulate it.

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This book was a lot of fun! I read my first Gabrielle Zevin book when I was in high school and I was super excited when I saw that she was coming out with a new book. This book centers around two people who were childhood friends but had a falling out only to cross paths again in their 20s. They reconnect and start building video games together. I live in Boston and I'm in Cambridge, where the book is set, nearly every day so it was a lot of fun seeing places that are so familiar to me in a book. I loved hearing about all the video games and I wish I could play them! I really enjoyed seeing the relationships between all the characters grow and change throughout all the years.

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I heard a lot of buzz about Tomorrow and Tomorrow and Tomorrow from my book people so I was honestly nervous it wouldn’t live up to the hype. Spoiler alert, it did. I started it and finished it in about 2 sittings. There is so much packed into this book that it’s hard to believe it isn’t 1000 pages. I loved the character dynamics and development across the story. I truly can’t compare this book to any other book, but it will surely be added to my list of book recommendations for anyone looking for something different. I also think that it’s a book for a variety of readers since it crosses genres.

Thank you to Gabrielle Zevin, Knopf Doubleday Publishing Group, and NetGalley for an ARC of this book in exchange for an honest review.

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I can see why this book is buzz worthy! It’s character driven, it’s complicated, it an unlikely story of friendship, love, loss and the complexity of human relationships all wrapped up in the world of game design.

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I almost cried at the end. At this exact moment in time it's hard for me to imagine a book that could speak to me more. There are so many parallels to my own life that reading this story was as personal of an experience to me as writing it would have been. Is it a perfect novel? No. Is anything?

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I have not read The Storied Life of AJ Fikry, but I will definitely be picking it up.

Tomorrow and tomorrow and tomorrow is the story of Sam Masur and Sadie Green. They met as kids while Sam was in the hospital after a car accident and Sadie’s sister was there for cancer treatment. Sam and Sadie meet one day in the game room and a lifelong friendship begins.

Fast forward to Junior year at Harvard and Sam spots Sadie on a subway platform. They rekindle their friendship and turn it into an amazing video game design partnership. Before even graduating college, they have their first big hit…Ichigo. Their company grows from there but problems between Sam and Sadie endanger their friendship and eventually their company.

This was a love story like no other. I loved Sam and Sadie and I hated them…they broke my heart and pissed me off. Just an all around great book about love and friendship and life.

I received this book in exchange for my honest opinion.

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Don't be fooled by the "gamer" sterotype present in this book. You do have to play, enjoy or know anything about video games to appreciate the art that is TMRWx3.

What made me fall in love with novel (honestly my fav book of 2022 so far) was the artistic nature of the story. The characters are phenomenal, the human connection and romance was superbly done, but the art sent it home for me. This is not a thriller or a quick read. It is meant to be savored and consumed slowly.

This book will stay on my mind for days, months and years to come, which is the mark of a timeless story. I adored it!

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“What is a game? ... It’s tomorrow, and tomorrow, and tomorrow. It’s the possibility of infinite rebirth, infinite redemption. The idea that if you keep playing, you could win. No loss is permanent, because nothing is permanent, ever.”

Book Dynamics✨
10 Parts
Non-linear timeline
Spans 30 years


This is going to sound crazy but this is basically Forrest Gump, crossed between Hearts Furies, and then add a dash of the alchemist.. but add videos games.

The casual way this book takes on significant life events? Forrest Gump

The deep meaning behind every page and moment? The Alchemist

The sheer depth of the story and the way it sucks you in? Hearts Invisible Furies

CHEFS. KISS.

This story is nostalgic and beautiful and important. It’s so much more than a story about video games. This book will live with me forever.


Overall: just grab it

Favorite character: Marx. Heads freakin down 👏🏼

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I want it to love this but I just couldn’t. Maybe it’s because I’m not a gamer, but to me the book was pretty boring and I never really got interested or invested.

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I had some really mixed feelings about this book. I went in WANTING to absolutely love it. Between the Jewish representation and LA/NYC/MA settings -- three places I've spent the majority of my life it seemed primed to be a favorite. And yet.

I struggled. I absolutely loved the way cultural pieces were dropped in casually -- from Jewish to Korean. And it's incontrovertible that Zevin's writing is stunning. The writing had depth without pretension and the way different timelines were woven together was absolutely masterful.

And still, it was the characters that I couldn't get past. I know they were intended to be flawed but (and maybe this is due to my background and lived experience in the spaces the book takes place) they felt overly familiar to me in a bad way. As if they were people I encountered. It was hard to get past the feeling that some of characters of my own life felt put on the page in an unsympathetic way.

All that said, it was still a beautiful book.

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Tomorrow, and Tomorrow, and Tomorrow is flying off of shelves this summer. It's been one of the hottest books of the season and I understand why. Revolving around three friends, Sadie, Sam, and Marx put their creative minds together to create a video game, and later a video game company. Tx3 is a story of friendship, love, and success and failure. Zevin's prose is exquisite and highlights disability, biracial characters, and what it feels like to not fully belong. I did find some elements of the book a tad long or unnecessary, but overall I really enjoyed it.

While video games are a large aspect of the story, you don't need to have a gaming vocabulary to appreciate Tx3 for its excellence. To this day, Zevin's middle grade novel Elsewhere remains a story I will never forget and the same can be said for Tx3. And while Tx3 did not give me those ~5 star vibes~ it's one that I will be recommending to my friends and book lovers appreciative of a saga spanning several decades.

Content warnings: gun violence, suicide, death, toxic relationship, death of a parent, drug use, abortion, cancer

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VERDICT: The story had potential, but I found the book too long and boring. My big disappointment for 2022.

I enjoyed The Storied Life of A. J. Fikry a lot. And as Tomorrow, and Tomorrow, and Tomorrow is about video games (a theme I appreciate a lot in novels, like in Ready Player One for instance), it sounded promising and I requested it for review.
But there are not too many authors I can order on repeat, as I need to remind myself once more, as this fiction didn’t work for me. And really, The Storied Life of A. J. Fikry and this one don’t feel like they were written by the same author.

I know, you must be screaming at me, as apparently so many of you loved it.
At first, I liked the two main characters Sam and Sadie, two smart kids with lots of issues, and how they met originally.
Maybe I focused too much on the words “video games design” in the synopsis. It is indeed the place where they meet at a deeper level. But I was expecting more plots about these games.
Instead, I found boring text explaining each of the various games.

The real focus is the relationships between Sam, Sadie, their friend Marx, and others. Yes, it’s about love and friendship and connections, themes that don’t really grab me totally in literature, if there’s not much more around.

Some elements I really didn’t like at all, like all the details on passages with Dov and his taste for S&M. I found their relationship really sick and full of negative energy.

Then there’s a lesbian couple, totally unnecessary here. I have no issue with lesbian couples in literature, but here it felt like the author decided to insert one in her story to make it more marketable. It didn’t work with the rest of the book.
There’s also a lot of drugs.

I did enjoy all the references to Miyazaki and other Japanese artists, as well as the description of K-town in L.A.
But the book as a whole was too long (416 pages – The Storied Life of A. J. Fikry has only 260), with a boring plot. Things get finally starting in about the last quarter of the book.

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One of my favorite reads of the year. I loved this coming of age book.
The story follows our two main characters as they go back and forth on their timeline. They were childhood friends who had a falling out. Once reunited they decide to embark on a creative journey of building a video game together. The book speaks of the trials both professionally, in friendship and relationships.
The author manages to successfully keep the reader engaged through the relationships built, nostalgic references and real life tragedies.
I highly recommend this book to all gamers, nostalgic 30 somethings and tech lovers.

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Once again Gabrielle Zevin had me crying, laughing, and everything in between. The emotional ups and downs of Sam and Sadie, two young gaming geniuses, their successes and failures and navigating a business and friendship, kept me riveted. I cared deeply to see what would happen for these two.

My only slight frustration was the skipping timeline didn't always work for me, and wasn't QUITE as cohesive. Overall, though, a 5 star read, and I'm very thankful to the publisher and NetGalley for my review copy!

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It took a bit to get into it but once you do, it's so worth it. I loved this book so much. There is a lot of hype around this book and so I was weary, but I think it lived up to the hype. The reader forms a love/hate relationship with the two main characters.

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Tomorrow, and Tomorrow, and Tomorrow is an incredible coming of age story about growing up, love, loss, and friends who are like family. I was so touched reading this to see how much the characters cared for eachother, and it pained me when they had falling outs throughout the book. Although the core of the book is about video games, I don’t think you need to have any interest in video games to enjoy this book

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First, a thank you to NetGalley for providing an eArc in exchange for a fair and unbiased review.

This book was totally out of the norm for me. While I enjoy YA, I don't really like gaming. It interested me because of the relationships that we were going to look at as we read the book. And thankfully, I was really able to enjoy the book even without a lot of knowledge of the gaming world and the computer knowledge that is needed to create them. I learned a lot, but now I know enough to be dangerous and get things totally wrong!
Regardless, I did enjoy this novel. I got to know the inner workings of the three main characters, I could anticipate how they would react in different situations, I got truly involved in their lives. At times I loved and hated each one of them, for various reasons.

From friendships to love, from use to abuse, we run the gamut with this group and those they deign to bring in. Would I recommend it, absolutely. Would I read other books by this author, without a doubt!

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