
Member Reviews

Thank you, @netgalley, and @aaknopf, for the eARC and @librofm for audiobook, in return for an honest review.
“It’s tomorrow, and tomorrow, and tomorrow. It’s the possibility of infinite rebirth, infinite redemption. The idea that if you keep playing, you would win. No loss is permanent, because nothing is permanent ever.”
My Thoughts:
I listened to the audiobook majority of the time,. I did mention to a friend that I’m having a difficult time getting into the book. Maybe it’s the way how the narrator is reading, sounds monotonous and unemotional at times. Or maybe it’s the book. But I’m glad I finished the audiobook.
At the start, I was intrigued. I am not a gamer but I was familiar with a few games mentioned. Once they start developing the games, all the inner dialogue, squabbling, and miscommunication, I would lose interest. The only saving grace, as a friend puts it, is Marx. As much as I don’t like the relationship between Sadie and Sam, I hated the one with Dov.
By the time I got to Chapter VII and the rest of the book, I was hooked. It was heartbreaking and so beautifully done. I just want to reread that part.
Would I recommend the book? Yes. There are a lot of trigger warnings such as cancer, death, shooting, suicide, accident, S&M, misogyny, narcissism, and homophobic. It is also about friendship, forgiveness, love, and loyalty.

I adored this! I know a little about video gaming but it wasn’t necessary to know anything at all going in. It was a beautiful story, a platonic love story. So fresh and needed!! Will be in my top books of the year!

While Tomorrow and Tomorrow and Tomorrow is a story about video games, it is more a story about friendship, love, and work. Sam and Sadie bond over video games as pre-teens. They become best friends and eventually come to know each other better than anyone else. Later, toward the end of college, they create a video game together that leads them to starting a video game production company. The story follows the major ups and downs of their relationship, all the way through their 30's.
While I have played video games, I am definitely not a gamer but this did not stop me from enjoying the book. I liked learning more about video games and some of what goes into making them.
Sam and Sadie are both well-developed characters. While I personally didn't connect with either one of them, they were both very well written. I honestly was a bit irritated with both of them at times throughout the story, but of course there would be no problems in most relationship-based books if characters just came out and said what they were feeling. I also liked the side characters. I loved Marx, and since he actually has a pretty big role in the story, I wished there was more written about and with him.
I did enjoy the book, but it felt quite long. There is nothing wrong with it per se, but there is nothing that really stood out to me and made me really like or love it. It is very well written, but also uses unnecessarily high-level vocabulary that disrupts the reading experience. That being said, I would still recommend this book to anyone who loves video games, is looking for a book with disability, racial, cultural, and LGBTQ rep, or who loves literary fiction.
Thank you to NetGalley and the publisher for the advance copy in exchange for my honest review.

Sam and Sadie were childhood friends who bonded over illness and a love of games. After being estranged for several years, they meet again in college and decide to collaborate on a video game. With their friend Marx, they design and create several popular games. Over the course of two decades, they learn the meaning of friendship and love, and how to go on after an unspeakable loss.
Loved this - it's one of the best books I've read in 2022. I've read several of Zevin's book and I like her writing style. The main characters are young adults but it's not a YA novel. It's also about gaming, but you don't have to play games to enjoy it. I play games online (as do most of the adults I know) but the terms and abbreviations in the book are defined well enough for non-gamers to understand.
I highly recommend this title to anyone who enjoys contemporary fiction, well-developed characters, and a good storyline. Many thanks to NetGalley and the publisher for providing an eARC.

This was a book unlike any others I have read before. It's definitely a love story, but it's also a story of friendship, creativity, and working to your potential. All the characters were so well developed and I loved them all. The author deserves extra credit as I dislike video games very much, but she still made this a book I didn't want to put down.

One of the best books of 2022! Powerful, poignant, insightful, and profound, this book is so much more than "just" a story about videogames and gamers. I'll be thinking about this book for a long, long time.

This book was not one that I would have picked up. I am not a gamer and know nothing about gaming or technology. That being said I did enjoy the book. The story is intriguing with many layers, along with relationships, romance, college, careers, start ups, and businesses to run. Sam and Sadie’s characters are well defined. You feel like you really know them and understand how they react and why. The book, to me, dragged a bit and really slowed down to the point that I started to skim it. But it did pick up again. Thanks to Netgalley for an ARC.

An absolute delight worthy of the hype. This story of Sadie and Sam's friendship is every bit as rich, complicated and heartwarming as any romance, if not more so. I've never read a story quite like it and can see it working for wide variety of readers, regardless of if they are into video games. I'll be recommending for a long time to come!!

Phew wow! Such an intriguing story and a complicated relationship. I had seen this book all over and I'm so glad that I got to read it. Still thinking about it!
Thank you NetGalley and Gabrielle Zevin!

This is my first book to read by this author but I cannot wait to read more by them! This is such a uniquely written story that you will find yourself thinking about long after you finish it. Highly recommend!!

Thanks to NetGalley for providing a free copy of this ebook in exchange for an honest review.
“Tomorrow and tomorrow and tomorrow” by Gabrielle Zevin is a wholly original novel about video gaming, work, creativity, relationships, growing up and life. The protagonists - game designers Sadie and Sam, whose meet cute happens in a hospital - and Sam’s college roommate, Marx, are sympathetic characters who adapt and grow throughout the book. The way the three interact and ultimately work together forms the scaffolding for the novel.
The title, of course, references Macbeth’s famous speech in Act 5, Scene 5 - if you didn’t have to memorize it for AP English, you can easily look it up. The text gives us a clue that the novel will also treat the subject of mortality, but it’s certainly not “Told by an idiot, full of sound and fury,
Signifying nothing.” It is a bit too long, though, which is the novel’s only fault.
I appreciated the various ways in which the author crafted the novel’s sections - some alternating perspective, some in the voice of the game itself, and more. It definitely kept me on my toes, and will keep me thinking for a long time. The novel is now available for purchase, and I switched back and forth between the ebook and the truly spectacular audiobook, available on Audible. I highly recommend both formats.
Five stars. ⭐️⭐️⭐️⭐️⭐️

Thanks to NetGalley for a digital ARC in exchange for an honest review.
I loved this book. It was intriguing, multi-layered, well-written, and complex. I am not a big fan of videos games, nor do I know much about them, but I caught on to the Oregon Trail references and really liked them. All of the characters were developed very well, and I felt attached to them all, especially Sam’s grandparents. The story was very original, though it was a bit frustrating at times due to miscommunication.

Tomorrow, and Tomorrow, and Tomorrow is...well...it's difficult to describe, and that's what makes this story so breathtaking. On the surface it is the story of Sam and Sadie, two kids who meet in a hospital and then grow up together as best friends and business partners and rivals and the kind of soul mates that transcend traditional relationships. Their lives are so inextricably entwined that no matter how much physical or emotional distance lies between them, they will always find their way back to each other.
This book is also a time capsule of the history of video games. From the early days of Oregon Trail to more modern titles, references to real-life games that I actually played in my younger years brought a wave of nostalgia over me. In addition, it is a time capsule of the troubles our world has faced during that time period, with references to 9/11, gay marriage legislation, and violent homophobia.
Another reason I loved this book so much is that it is not a story that one can breeze through in an afternoon. There is so much depth to each character, and that includes what would normally be considered the supporting cast, but to me they were just as vividly portrayed as our leads. This is a book in which you savor every word. Occasionally I may have had to look up a term that I was unfamiliar with, but each time I acknowledged that although the word may be obscure in our everyday world, it was uniquely and perfectly chosen for that particular moment. There is also a lot of emotion here. For me, it was firmly in the realm of "emotional rollercoaster." I traveled with Sam and Sadie, who I now consider to be good friends of mine, as they loved each other and hated each other, through all of their highs and their lows, and felt every emotion that they did along the way. I will warn you that there is a chapter written in the second person which very nearly broke me, and then I was sobbing through the end of the book. Be prepared to have every emotion wrung out of you.
Thank you to NetGalley and to Knopf for providing a copy of this book in exchange for an honest review.

What you need to know- The book follows mainly Sadie and Sam as they go through life making their hit video games, from struggling university students up to full grown adults running a successful company. The book navigates their complicated relationships with themselves and each other, exploring how the world developed using the game industry as a background. It is what social network did for the story of Facebook.
A character that stood out- I loved Sadie more than I can describe, but Marx will have a special place in my heart forever. Being described as an NPC and understanding his role in life to be a supporting character and this being the most integral part of the story, was fascinating. Marx was so completely himself and explored a character that I have not seen done well before.
Why you should read it- This book was honestly something I could not stop thinking about. I understand video games may not be for everyone, but this backdrop was beyond perfect for this story. It explores a diverse set of topics including racism, sexism and disabilities in a tasteful and unapologetic way. Everyone need to read this.

Gabrielle Zevin's new novel, Tomorrow, and Tomorrow, and Tomorrow, traces thirty years of friendship between Sadie Green and Sam Masur, as they grow from young game lovers to seasoned video game creators. It is a novel that manages to be as smart as it is sentimental, while offering an insightful and fun glimpse into the world of game creation.
Even for the uninitiated (myself included), this book makes video games easy to appreciate as complex and intricate works of art. The creativity of the fictional games imagined within the novel--the details within them, their narrative structures, and the logic behind the choices their creators make--allows the games themselves to come alive along with the characters.
Tomorrow, and Tomorrow, and Tomorrow a moving and heart-wrenching portrayal of the life cycle of a deep friendship in the face of change and unspeakable loss. It's a beautiful portrait of companionship and collaboration, with all of its greatness and all of the its pitfalls.
(above excerpted from more complete review tk over at Feminist Book Club).

A wonderful tale of love, friendship, art, belonging, betrayal and also video games. Sam and Sadie are childhood friends who met and connected in an LA hospital game room in 1986. They fall out of touch but meet again a couple of years later as students at separate Boston colleges. They reunited and develop a video game that becomes a blockbuster, making them game designers right out the gate but also testing their friendship. This book takes on the tension between creativity and ambition, success and the collateral damage unexpected and sudden success can cause and most of all friendship in its ups and downs and the hopefulness that a gamified life with the option of endless restarts and do-overs could mean philosophically but also how we only have this one precious life - no do-overs.
I loved this one !

One of the most beautifully original books I have read in a long time.
The story follows Sadie and Sam from their friendship in their pre-teens meeting in a hospital and immediately bonding over a love of video games to their years in college where they decide to embark on creating their own video games (to much success) and the trials they face through their thirties. What I really loved about this book was how invested I felt with both of the characters. There was a clearly defined love that transcended romance and moved to the platonic which I feel hasn't really been explored before. The real joy came from the backdrop of video games. As a "light" gamer, I really enjoyed what felt like a rich behind the scenes look at the gaming world and the fact that it was presented in such a fun and easy way to understand.
The character development was also something I truly enjoyed. It felt like we were along for the journey so clearly and I was rooting for all of them. There were of course some major twists in there that had me turning the pages and wanting to read more but overall this book was just a sensational page turning book through its prose and emotionality.
HIGHLY RECOMMEND THIS READ and it is a contender for my own personal "BEST OF 2022" List.
(loved it so much I bought physical copies as gifts)
OUT NOW. thank you net galley and Aknopf for the ARC.

5 stars are not enough for this book. I'm writing this review, stressing that my actual rate is A MILLION STARS. This novel will stay with me for the rest of my life. This is one of those, "if you could read a book again for the first time, which one would it be?" and my answer will be Tomorrow, and Tomorrow, and Tomorrow by Gabrielle Zevin.
I love gaming, I've been a passionate gamer my whole life, and this book was everything I've ever dreamed of. The friendship between the characters is something I could relate to maybe a bit way too much, But even if you're not familiar with anything gaming, Zevin does a great job at making this story universal, engaging, accessible, and meaningful to everyone. Tomorrow, and Tomorrow, and Tomorrow has a wonderful story, and what truly stood out for me, was the characters, Sadie and Sam. Zevin's descriptions were also breathtaking, I felt like I was in it, I was immersed. The writing in this novel is *chef's kiss* and I honestly, want to thank Gabrielle Zevin for bringing such a masterpiece to the world.
Now, you go read it. You're welcome.

Thanks to the publisher and NetGalley for this early read! If I could give it more than 5 stars, I would!
You will recognize this author from The Storied Life of AJ Fikry, though my favorite book by her is her YA title Elsewhere (Haven’t read it? You totally should!). Her new one starts in the early nineties, when childhood friends Sadie Green and Sam Mazur cross paths in Boston – he is attending Harvard, she is at MIT. They bonded over video games as kids and that connection is still there. Sadie gives Sam a game she created, which he brings home for he and his roommate Marx to try. Which sparks the flame in Sam – what if they created a game together? They spend that next summer doing just that, with Marx as their pseudo admin/errand boy/producer. The game is a hit and they launch their own company – Unfair Games – which sets them up for their future lives. Doesn’t sound like your cup of tea? The story is so much more than the plot. While the video games play their part in the story, the gaming is really about the allure of the games for each of them – a way to achieve endless do-overs and perfection while knowing that the real world doesn’t allow for either. Sadie, Sam and Marx are the kind of characters that you think about after you finish the final chapter. The road they have chosen is not an easy one, and through the years there are ups and downs, shifting loyalties, heartbreak and success. It is a love story, but not the kind of love story you expect: it is a love story to youth, to creativity, to passion, to finding your own way, and above all to friendship. Read it, you won’t be sorry!

The character development in this book was absolutely wonderful. I loved Sam and Sadie, and seeing their relationship have ups and downs made them all the more relatable. As video games are their passion, reading as they talk about the classics like Super Mario and Tetris was very nostalgic for me. As a kid, I remember when my cousin brought his Super Nintendo over for the first time, and we sat there for the entire week he was visiting, trying to conquer every single world. To me, I feel the same was happening with Sam and Sadie. They conquered all of the virtual worlds they could, and when it came time to face reality, they had some trouble in finding what worked for them. It’s been over a week since I finished reading this book, and I still keep coming back to it. The book hangover has been real with this one. Thank you so much for this ARC.