
Member Reviews

I am a real fan of star-crossed love story thing. Circle of Friends, Atonement, Eternal Sunshine of the Spotless Mind, The Royal Tenenbaums… and on. I eat that stuff up! Throw in some brilliant characters and video game programming, and we have pure gold in the form of Gabrielle Zevin’s Tomorrow, and Tomorrow, and Tomorrow.
Sadie and Sam are super-close male-female best friends, the weirdness of which Zevin captures perfectly. What is going on here? Aren’t you guys in love? What happens when handsome, charismatic Marx enters their creative partnership? Will their friendship and company survive?
This was a real treat, especially for lovers of language and video games. The author’s allusion game is on point. Her command of language is impressive.

I have such complicated feelings about this book and I think it's going to take me a long time to decide what I actually thought about it. On the one hand, I absolutely loved the underlying story. On the other hand, there was so much covering up the story that I wanted to stop reading.
Let's start with the good - the story. Sam and Sadie meet as childhood friends and quickly bond over their love of playing video games. As they grow up, they decided to make their own game together which does so well they decide to form their own gaming company and continue making games. But underneath the success, Sam and Sadie have a sometimes strenuous relationship, and they both go through a lot - medical problems, hard romantic relationships, their own feelings of growing up and who they are. And after one specific tragedy, they are forced to examine their relationship on an even deeper level to determine if they can ever be the way they once were.
That storyline, I was wholeheartedly into. It's a beautiful, realistic look at love, but on so many different levels - romantic, friendships, partnerships. I found both Sam and Sadie both odd and also intriguing. I can't decide if I actually like them as characters, but regardless I was rooting for them throughout. This is a story, also, about video game culture - I am not a gamer, I never have been, but I still found all of this (especially the behind the scenes of building a game) interesting.
Now onto the things that made me not want to keep reading. I found the word choices throughout to be unnecessarily complicated. I've never had to look up so many words while reading in my life. I can't decide if this was intentional to go along with the environment, or if it was just complicated for no reason, but either way, I didn't like it. I wanted to scream "JUST SAY GREEN!" I also thought this book could've been shorter had some of the more unnecessary, fluff parts been removed. There was an entire 30ish minute chapter near the end that while reading I couldn't figure out what I was reading, nor the point of it. Though it all came together and made sense, it felt like it took too long to get there. I also found that when we jumped back and forth in time sometimes it felt hard to get my bearings of where in the story I was.
I do think, though, that this is a book that will stick with me and I'll be thinking about my feelings on it for a long time. Would I recommend it? Yes, I think I would. The underlying story between Sam and Sadie is worth it. And maybe others will find the complicated language refreshing.
This book will be reviewed on the Reading Through Life podcast, episode 37, on May 4, 2022.

This charming book is a story about video games and relationships and you don't have to be a gamer (I'm not) to thoroughly enjoy it. Sam and Sadie are brought together and driven apart again and again by their own disparate personalities and their love of video games. Their relationship is part business partners, part best friends, and romance is there but I liked that it's not actually that important. The cast of supporting characters are diverse and loveable, particularly their partner Marx. Zevin also has fun with form, narrating from multiple POVs, from the disjointed perspective of a character in a coma, and from inside video games. Recommend.

This book is FANTASTIC! Don't let the video game theme worry you if you aren't a gamer. I'm not a gamer at all, but I did enjoy the game aspect more than I thought. It's ultimately a fresh story about friendship and love. I loved the characters and enjoyed the almost thirty years we spend with Sam and Sadie, as well as supporting characters like Marx, Ant, Zoe, and others. I smiled, laughed, became frustrated with them sometimes, and cried. I'm already a fan of this author, but this book cemented her as an auto buy author for me.

This is a really special book. I can’t remember being so involved with three characters. Each was distinct and memorable. I really lived with them while reading this book and wish I knew what happened next.
There was tragedy as well as triumph and lives that felt real.
I would think there’s little question it will be a standout book of the year and be on many best of the year lists.

I really enjoyed Tomorrow, and Tomorrow, and Tomorrow. It tells a lovely story of love, but especially friendship. We follow the MCs through three decades and see how they grow and how they deal with what life throws at them. I was born around the same time as the MCs so the book was a little nostalgic to me, even though I’ve never been a gamer.

Thank you to NetGalley and the publisher for an ARC of “Tomorrow and Tomorrow and Tomorrow.” This was a beautifully told, nostalgic story about love, friendship, games, and finding ones life passion. Sadie and Sam are childhood friends turned frenemies turned friends again whose relationship isn’t easily defined. The way the author navigates their relationship and their relationship with others is true to life and genuine. The gaming references throughout are so fun to read about as my husband and I are both big gamers. I loved this book and can’t wait to read more from this author!

Oh, I loved this. Five giants stars - Social Network meets Kavalier & Clay and (almost) meets Daisy Jones. Sam and Sadie, and Marx - I miss them already. I can't wait for this novel to be out in the world - it was great.

This book kept me engaged the entire time. It is contemporary and a little experimental in the narrative, but I wasn't confused by it. I really loved the titled sections. The third-person narration is amazing, especially with the sprinkled in future knowledge and reflection. There is a chapter with second-person narration but it works perfectly with this novel.
Of course, I won't give any spoilers, but I was expecting the book to be one thing and the ending was different than I expected because of this. I keep going back and forth in my head about whether I like the ending or not. What I can say is that when I finished this book, I immediately texted my friend because I knew this book would be right up her alley.

This book was really beautiful and more thought-provoking than I might have expected from a book about video game designers. The characters in this story are rich with layers of emotion and complication. This isn't plot driven, but the language, characters, and emotions invoked make the plot matter much less. Ultimately, this is a book about love -- in all its forms. The video game references are fun and interesting, but the real star of this story are the characters.

Thank you to the publisher and NetGalley for the opportunity to read and review Gabrielle Zevin's lovely Tomorrow, and Tomorrow, and Tomorrow. I just finished it with a smile on my face.
I love a book with such strong character development that you can't help but feel what the characters are feeling. Sam and Sadie were real people to me. They each had their flaws, but doesn't everyone? I've never been a fan of the Mary Sue type. Following their friendship from college into their 30s felt absolutely authentic.
This is the perfect book for when you want to feel your feelings. Optimism, grief, stubbornness, empathy, anger, love...it's all here. I'm not gen X nor am I much of a gamer, but that didn't matter at all because the storytelling was so immersive. Ultimately, it's a story about relationships, which is something to which we can all relate.

I voluntarily read and reviewed an advanced copy of this book. All thoughts and opinions are my own. I totally loved this book. I loved this book, I could not put it down. I am a gamer so this was even more special to me. Not many books touch on gaming. I really enjoyed the writing of this author and went and brought other older titles after reading this. It is a sweet story of love and friendship and it takes place over a few decades. To me it was just a great story that sucked me in and I loved every second of it.

You know how sometimes you read a book SO good, that hits you in ALL the feels, that you almost have a book hangover afterwards? This was me. I finished this book almost 10 days ago and I am just now sitting down to write a review. To be quite honest, at one point I said to myself, well that reading thing was sure fun and now I'm done.
This book is, in short, a masterpiece. The characters are the most diverse, interesting, well-thought out set I've encountered in awhile. At its core, it's a love story- but not a typical one, and that just barely scratches the surface. There is so much to this book.
It takes place in the world of video games. Do you need to know/like video games to understand the book? No. Does it help? Yes. At the end of the day, it's a beautiful story that just happens to be set in a video game world.
I absolutely loved this and wouldn't hesitate to recommend to others. I don't think I adequately put my thoughts into words, so just go read it for yourself!
Thank you to NetGalley and Knopf Doubleday Publishing Group for the ARC!

While I'm not really into gaming, I still ended up really enjoying this book. The writing was great, and the characters and their friendships were quite heartwarming and believable. I think some of our patrons will really like this one, so I've preordered several copies for the library.

I wish to thank NetGalley and Knopf Doubleday Publishing Group for allowing me to read an advanced copy of this book. I have voluntarily read and reviewed it. All thoughts and opinions are my own.
The subject matter of this book is not a category which interests me. I normal choose historical fiction. The story deals with the very modern subject of gaming. It was all about how the games are developed and the kind of people who develop them. I had a hard time getting into the story but that is most likely not the fault of the author.
It was long and detailed. I feel very sure that younger readers will appreciate it. I felt the characters were interesting and well developed and feel sure this will be a very popular book. The fault is mine not the author’s. I am a reader in my mid 70’s and I feel sure that explains it all.

I loved this book in the same way I loved Elsewhere; I loved this book in a completely different way from the way I loved Elsewhere. When I was telling my husband about it, I realized that some of the themes are similar: these are books about life, and looking back, and choices. But this book, more than that, was a book of friendship and betrayal and inspiration and those who we find INTERESTING above all. It was about the ways that we love and mistrust and find each other again, all set against the backdrop of gaming in the 80's-00's.
"Promise me we won't ever do this again," Sadie said. "Promise me, that no matter what dumb thing we supposedly perpetrate on each other, we won't ever go six years without talking to each other. Promise me you'll always forgive me, and I promise I'll always forgive you." These, of course, are the kinds of vows young people feel comfortable making when they have no idea what life has in store for them.
Is this a book for gamers? It is clear that Zevin did her research, based on the copious books that she lists in her end note, so in some ways I'd say yes. (The author's background and characterization of Sam and Sadie felt so complete that part of me wondered if she was involved in developing games in college.) But it's not a book for gamers in the way that Warcross was a book for gamers, or Ready Player One, or books by Cory Doctorow. Those are books about a character playing the game, so if you are looking for a book that emulates that experience, I would not necessarily recommend this to you.
This is a book about making the game: about the worlds we build for ourselves, about the choices we make, about life and death and the different ways we are reborn.
We are all living, at most, half of a life, she thought. There was the life that you lived, which consisted of the choices you made. And then, there was the other life, the one that was the things you hadn't chosen.
I loved it. I don't want to tell you all the parts I loved, because SPOILERS, but this comes out to the general public right around my birthday. The timing is appropriate because reading this was an absolute gift.
Quotes are taken from an Advance edition of the book, and may not match the final copy

I absolutely adored this book. I think it will be the book of the summer. I know our company (B&N) will be heavily behind it because that is where I heard about the book. It's sooooo good and right up my alley. It gave me the same feeling as Ready Player One with all the pop culture references. But the characters are what really hooked me. How can you not fall in love with Sam, Sadie, and Marx. Just a brilliant book that I can't wait to hand sell to our customers.

I am not a gamer, but I absolutely loved this book. The friendships described in this book gave me all the feels. Highly recommend.

Sam thinks crowds are foolish and that made me automatically like him. This book had me constantly smiling just with the first few pages. Such heartfelt clever writing that I’m completely smitten. Gabrielle Zevin is now one of my favorite authors. The story mainly follows Sam and Sadie with their precious and rare friendship. This doesn’t mean everything goes smoothly when you find a kindred spirit, we are complex beings and Zevin wrote this exquisitely. We get to know Sam’s family and his loyal protective friend, Marx, our NPC. There are no games without NPCs and he is the tether to Sadie and Sam when things are difficult. I was so swept up in Marx’s last POV in the book. It was truly beautiful. This story spans over decades and brought me back to my childhood in the 80s and 90s. Growing up playing video games with my mom and brother, even though they loved video games way more than me. It is a story about gaming and a lot of it, but you don’t have to like gaming to love this book. If you are a fan, this will be a treasure.
This story has so many layers of the ups and downs with friends, creative partnerships, lovers, family, school, careers, grief and just the uncertainty of life. It encompasses the strength and fragility of humans. I loved how Zevin wrote about creativity. How painful and exhilarating it can be to creatively work with someone, striving for success. And when the meaning of success being different from one another, one thinking popularity and the other wanting it to be authentic art.
This story also touches on identity, trauma, medical trauma, racism, appropriation, homophobia, sexism, disability, sa grooming, and more. It is a very dense story, but so incredibly written. Everything was handled with care from the author.
Zevin’s writing made me think of viewing people as if they were Magic Eye posters. Seeing them from different viewpoints as you let go of your control on who you think they are until you get a clear view of who they really are. We are all working our way through this maze in a game we call life. I hope we don’t give up when we get lost and find others who want to play in the many pivots of searching for solutions.
A big thank you to Knopf Penguin Random House Publishing and Associate Director of Marketing, Kelsey Manning for this e-ARC via NetGalley.

This is one of my favorites covers of the year, and I loved the book just as much. I was a huge fan of THE STORIED LIFE OF A.J. FIKRY. This is such a different story that still has the same heart.
The inclusion of video game development was really interesting, and you can tell Zevin knows her stuff. It's a send-up to some of the most iconic video games of all time, and Gen X/millennials will enjoy the nostalgia (I certainly did).
But it's mostly just a beautiful story about Sam and Sadie, and how their lives and relationships grow and develop over 30+ years. It's also a study on disability, which is so important, and under-represented in new fiction.
My one criticism was I felt the book kind of dragged in the middle. It's over 400 pages, and I think it could've been closer to 350 and been a tighter story. I still really enjoyed it. I could see myself handselling it through comparisons to READY PLAYER ONE andTHE ANTHROPOCENE REVIEWED. Could do extra well with HE STORIED LIFE OF A.J. FIKRY coming out soon(ish?).