E-Sports Competitions

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Pub Date Jul 01 2017 | Archive Date May 31 2017

Description

Anyone can play a video game. But what does it take to participate in an E-Sports competition? Find out more about how to find competitions, how to enter them, how the competitions are structured, and the rules competitors are expected to follow. Learning the basics of E-Sports competitions can help readers quickly climb to the top of the heap. Includes a glossary, index, and bibliography for further reading.

Anyone can play a video game. But what does it take to participate in an E-Sports competition? Find out more about how to find competitions, how to enter them, how the competitions are structured...


A Note From the Publisher

Video games aren’t just a hobby anymore. E-Sports is on the rise and reaching people of all ages. This series looks at 4 facets of competitive video gaming: the industry, the careers, the game development, and the competition. Each book contains fast facts and in-depth sidebars, plus a glossary, an index, and places to go for more information. E-Sports: Game On! is a great mix of high-interest content with STEM connections.

Video games aren’t just a hobby anymore. E-Sports is on the rise and reaching people of all ages. This series looks at 4 facets of competitive video gaming: the industry, the careers, the game...


Available Editions

EDITION Hardcover
ISBN 9781599538938
PRICE 21.95

Average rating from 4 members


Featured Reviews

Let’s say this for starters. The cover and lay out is very 80’s. I swear I saw this book in my school library then. But that is where the comparison ends. Modern gaming is so different from my childhood and I am happy that this book didn’t spend any time talking about that. It was chock full of helpful information about how league and tournaments work within the top games currently competitively played. A great primer for beginning gamers.

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Publisher Norwood House focuses on 'informational' books for grades K-8. With these three books on gaming (Professional Gaming Careers, E-Sports Competitions, E-Sports Game Design), we get survey overviews in a picture heavy format that give a brief overview of the subject.

With E-Sports Competitions, the various type of games (e.g., 'MOBA' for League of Legends or 'FPS' for Overwatch), who plays them, and issues such as cheating are discussed in a few paragraphs. The book contains many pictures, has a large typeface, and has discussions points perfect for teachers and homeschoolers. There are some generalities that lead to inaccuracies: e.g., an "Overwatch league" is mentioned but at time of publication, there is no formal league for Overwatch as there is for games like League of Legends. But otherwise, this is a nice summery of the E-Sports.

The book breaks down as follows: chapter 1: Game on; Chapter 2: What does it take; Chapter 3: The thrill of competition; Chapter 4: Combating cheating; Chapter 5: The future of competition. Note that this format pretty much follows all the books on egaming in the series: background, current state, future theories.

As a very friendly and brief overview of the subject, this makes a nice introduction to this very modern career. As well, this could also be useful for those who want to get into the career one day and have parents who don't understand that it is a legitimate pro sport. This will help inform parents of the basics. Reviewed from an advance reader copy provided by the publisher.

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