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Book 2 of Arkham Horror's Investigators Gamebook
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Description
Welcome, Investigator! Innsmouth is awash with sightings of a mysterious sunken pirate junk near the treacherous Devil Reef. Those rumors are an irresistible lure, drawing the Investigators of Arkham to the fog-laden Massachusetts town. But the thrill of discovery quickly wanes when you are faced with hostile locals, a missing marine archaeologist, and a family curse with tendrils that haunt your waking days. Solve the riddles, overcome tests, and wish for luck as you navigate the rotten streets of the decrepit town and beyond to save the world as you know it. However... choose wisely, Investigator, for betrayal lurks around every corner and the path you choose might awaken horrors from beneath the sea to sink us all.
Welcome, Investigator! Innsmouth is awash with sightings of a mysterious sunken pirate junk near the treacherous Devil Reef. Those rumors are an irresistible lure, drawing the Investigators of Arkham...
Welcome, Investigator! Innsmouth is awash with sightings of a mysterious sunken pirate junk near the treacherous Devil Reef. Those rumors are an irresistible lure, drawing the Investigators of Arkham to the fog-laden Massachusetts town. But the thrill of discovery quickly wanes when you are faced with hostile locals, a missing marine archaeologist, and a family curse with tendrils that haunt your waking days. Solve the riddles, overcome tests, and wish for luck as you navigate the rotten streets of the decrepit town and beyond to save the world as you know it. However... choose wisely, Investigator, for betrayal lurks around every corner and the path you choose might awaken horrors from beneath the sea to sink us all.
A Note From the Publisher
Combine your love of reading and gaming with this gamebook. A gamebook is both a book and a game. The choices you make – as well as your success in tests of willpower, intellect, and combat – will determine the route you travel through the book, deciding victory or defeat in your attempts to unravel the unfolding mystery within. So grab a pen, some dice, and some paper for a ride through Innsmouth. Good luck!
Combine your love of reading and gaming with this gamebook. A gamebook is both a book and a game. The choices you make – as well as your success in tests of willpower, intellect, and combat – will...
Combine your love of reading and gaming with this gamebook. A gamebook is both a book and a game. The choices you make – as well as your success in tests of willpower, intellect, and combat – will determine the route you travel through the book, deciding victory or defeat in your attempts to unravel the unfolding mystery within. So grab a pen, some dice, and some paper for a ride through Innsmouth. Good luck!
Advance Praise
For Jonathan Green:
"I would recommend to anyone who is a fan of choose-your-own-adventure books or a fan of Arkham Horror who wants to try something new. There is loads of re-playability as well." - What You Tolkien About
For Jonathan Green:
"I would recommend to anyone who is a fan of choose-your-own-adventure books or a fan of Arkham Horror who wants to try something new. There is loads of re-playability as well." -...
"I would recommend to anyone who is a fan of choose-your-own-adventure books or a fan of Arkham Horror who wants to try something new. There is loads of re-playability as well." - What You Tolkien About
Marketing Plan
Jonathan Green will have advance copies of The Tides of Innsmouth at the UK's largest hobby gaming convention, UK Games Expo!
Jonathan Green will have advance copies of The Tides of Innsmouth at the UK's largest hobby gaming convention, UK Games Expo!
These game booklets are solo RPGs -- essentially choose your own adventure books, but with a character sheet (which you download and mark separately) that alters as you make your choices and roll for successes. This makes it much more flexible on your choices and luck and does feel like it splits the difference between the two.
The writing is great, very engaging while remaining very functional at getting the game information across, and with a bit of thrill and chill to it. You have your choice of three characters to play through, but though they have different stats, they don't have significantly different personalities due to all being in second tense and often hitting the same pages; I kind of wish they'd stuck with just one or two and gave them more unique versions of their own pages.
The storyline is fairly brief; very easy to get through one playthrough in about 20 minutes. Understandable since a narrative game can balloon hugely based on the number of choices available, though.
I'm not sure about why we had the secrets or super secrets in here; they're a checklist only and don't result in any additional endings to view or anything of the sort. I guess they're like a video game achievement, but it felt like an odd fit.
All in all, it's fun; I probably wouldn't replay to try to see everything, but I enjoyed the time I spent with it and it was a great example of the genre.
Was this review helpful?
Featured Reviews
Meredith K, Reviewer
These game booklets are solo RPGs -- essentially choose your own adventure books, but with a character sheet (which you download and mark separately) that alters as you make your choices and roll for successes. This makes it much more flexible on your choices and luck and does feel like it splits the difference between the two.
The writing is great, very engaging while remaining very functional at getting the game information across, and with a bit of thrill and chill to it. You have your choice of three characters to play through, but though they have different stats, they don't have significantly different personalities due to all being in second tense and often hitting the same pages; I kind of wish they'd stuck with just one or two and gave them more unique versions of their own pages.
The storyline is fairly brief; very easy to get through one playthrough in about 20 minutes. Understandable since a narrative game can balloon hugely based on the number of choices available, though.
I'm not sure about why we had the secrets or super secrets in here; they're a checklist only and don't result in any additional endings to view or anything of the sort. I guess they're like a video game achievement, but it felt like an odd fit.
All in all, it's fun; I probably wouldn't replay to try to see everything, but I enjoyed the time I spent with it and it was a great example of the genre.
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