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The Pathfinder heroes head to the city of Magnimar, and danger isn't
far behind. As the wizard Ezren seeks an audience with the Pathfinder Society,
his adventuring allies explore the city's ancient magic, well-hidden secrets,
and deep political divides. The dangers and opportunities of the big city could
bring the adventurers closer together — or tear them apart! Ezren
ambushed, Kyra targeted, Merisiel tempted by her past... will the group
endure? With a captivating story written by Jim Zub (Samurai Jack,
Skullkickers) and explosive artwork by Leandro Oliveira, this third
volume in the Pathfinder graphic novel series expands upon the mythos of
Paizo's award-winning fantasy world, fiction line, and tabletop RPG. Bonus
materials include over thirty-pages of encounters and world detail for the
Pathfinder Roleplaying Game, and a poster map.
The Pathfinder heroes head to the city of Magnimar, and danger isn't far behind. As the wizard Ezren seeks an audience with the Pathfinder Society, his adventuring allies explore the city's ancient...
The Pathfinder heroes head to the city of Magnimar, and danger isn't
far behind. As the wizard Ezren seeks an audience with the Pathfinder Society,
his adventuring allies explore the city's ancient magic, well-hidden secrets,
and deep political divides. The dangers and opportunities of the big city could
bring the adventurers closer together — or tear them apart! Ezren
ambushed, Kyra targeted, Merisiel tempted by her past... will the group
endure? With a captivating story written by Jim Zub (Samurai Jack,
Skullkickers) and explosive artwork by Leandro Oliveira, this third
volume in the Pathfinder graphic novel series expands upon the mythos of
Paizo's award-winning fantasy world, fiction line, and tabletop RPG. Bonus
materials include over thirty-pages of encounters and world detail for the
Pathfinder Roleplaying Game, and a poster map.
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