Super Nintendo
How One Japanese Company Helped the World Have Fun
by Keza MacDonald
You must sign in to see if this title is available for request. Sign In or Register Now
Send NetGalley books directly to your Kindle or Kindle app
1
To read on a Kindle or Kindle app, please add kindle@netgalley.com as an approved email address to receive files in your Amazon account. Click here for step-by-step instructions.
2
Also find your Kindle email address within your Amazon account, and enter it here.
Pub Date Feb 12 2026 | Archive Date Feb 05 2026
Description
A joyous exploration of the cultural phenomenon that created Mario, Zelda and Pokémon, and an ode to our love of gaming, by one of the most trusted voices in video games writing.
'Among the best things ever written about Nintendo.' Tom Bissell, author of Extra Lives: Why Video Games Matter
'This is cultural history at its most generous: Nintendo not as corporate monolith, but as dream factory, mythmaker, and companion to childhood.' Simon Parkin, contributing writer for The New Yorker
From the instant classics to the hidden gems, Nintendo's video games occupy a special place in the hearts of hundreds of millions of people around the globe. Every player has forged a unique connection with a beloved game, feeling that rush of awe and wonder as they immersed themselves in a virtual world in pursuit of that most human of impulses: the desire to have fun.
Super Nintendo finds lifelong gamer Keza MacDonald exploring Nintendo's legendary roster of games – as well as consoles such as the SNES, Gameboy, Wii and Switch, and a host of other quirky inventions from the Power Glove to Nintendo Labo – drawing from decades' worth of exclusive interviews with their creators and the people whose lives have been changed by them. Along the way, she tells the story of how this unassuming playing card company, founded in Kyoto in 1889, became one of the most dominant cultural forces of the twenty-first century.
Offering unparalleled access to the company and its fun-filled world, and written with warmth and wit, Super Nintendo captures the love that so many of us feel for video games – and reveals just what that love tells us about being human.
Advance Praise
'I've read and admired Keza MacDonald's work for years, so it's no surprise that this book ranks high among the best things ever written about Nintendo. She's incisive about its corporate history adn revelatory about what it actually took – culturally and technically – to create its incomparable games. Anyone who cares about interactive entertainment will be surprised and delighted by this book.' Tom Bissell, author of Extra Lives
'This is cultural history at its most generous: Nintendo not as corporate monolith, but as dream factory, mythmaker, and companion to childhood. Keza MacDonald presents an electrifying blend of criticism, reportage, and affectionate storytelling about the company that shaped not only how we play, but also how we imagine.' Simon Parkin, contributing writer for The New Yorker
Available Editions
| EDITION | Hardcover |
| ISBN | 9781783353057 |
| PRICE | £20.00 (GBP) |
| PAGES | 320 |
Available on NetGalley
Average rating from 12 members
Featured Reviews
Rashmi S, Reviewer
I grew up loving Nintendo and this book was a fascinating in-depth exploration of the company, its games, its ethos, its people and its rise to greatness. It's full of anecdotes and quotes from people within Nintendo and its partners and is just a really rich and eye-opening reading experience. I was hooked from start to finish (and had to constantly hide the book away from my son who loves gaming and Nintendo and was desperate to get hold of it).
Hayley R, Educator
Super Nintendo: How One Japanese Company Helped the World Have Fun is a fascinating journey through the history of Nintendo.
From the early days producing hanafuda cards, through to the Switch 2 console release, this book covers the toys, software, and hardware that Nintendo have become famous for, and provides additional insight from key members of staff over the years.
The author’s passion and knowledge for Nintendo shines through the pages, with anecdotes from her youth shared in several chapters.
This book was a pleasure to read, and is a must for anyone with a passing interest in Nintendo or the early years of video game creation.
Thank you Netgalley for this ARC.
Super Nintendo is a book exploring the history of Nintendo and their consoles and games. Keza MacDonald combines a concise history of the company and its employees with personal reflections and a look at the cultural impact of Mario, Link, Pikachu, and more. Each chapter focuses on a particular development or game series, and the book is carefully structured to unfold Nintendo's direction from hanafuda cards to the Switch 2.
As someone for whom Nintendo has been the game company of choice ever since watching my friend play Pokemon Red on a Game Boy Colour as a young child, I really felt this was a love letter to the company that also taught me a lot about the development of the company and games. My interest in Nintendo has waxed and waned over the years (I read the official Nintendo magazine avidly c.2004, but didn't play a console between my family's Wii and finally buying a Switch in 2022), but this book felt like catching up with Nintendo across all of that time. I liked MacDonald's personal anecdotes, which felt similar to my own just a little earlier, and details like discussing the competitive playing of Super Smash Bros Melee that prevailed for a long time.
This is a book for fans, seeing a company as something bringing joy or sparking innovation rather than about the money. For me, it was an emotional read, thinking about my own history with these consoles and games and the fact that so many other people have these histories too.
Reviewer 142279
This is a gem! I love Nintendo, been playing on it all my life, starting with the NES console. When I got my SNES i was so happy and it still is my favorite console to date. I was overjoyed when I got to read this book before publishing.
The book is everything I wanted. I learned so much more about the console and everything around it. The level of research must have been over the roofs because this is filled with good stuff!
Thanks to NetGalley and the publisher for this free eARC. All opinions are my own.