The Questmaster's Trap
by Frank L. Cole
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Pub Date Oct 04 2022 | Archive Date Oct 18 2022
Shadow Mountain Publishing | Shadow Mountain
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Description
Teammates Lucas, Miles, and Jasmine—known as the Wild Crows—have been summoned by the wizard Gamemaster, Hob, to play another magical, adventurous game of Champion’s Quest. When the three friends are ambushed and forced into their second game, Lucas and his friends are ill-prepared to face what feels like an impossible quest—confront an evil centaur and outsmart a villainous, shapeshifting Questmaster to rescue a powerful magical ally.
An unexpected team member, Sierra, joins the Wild Crows to complete their band of champions. Can she be trusted or is she a spy? But Lucas has bigger problems to worry about. For starters, he struggles to keep his panic attacks in check as he leads his friends on a journey across unexplored lands filled with shadow elves, wyverns, hobgoblins, giants, and evil trees.
Using their wits, their powerful weapons, and hoping for some luck when rolling the magical game dice, the Wild Crows know what’s at stake: Complete their quest before time runs out, or the world of Champion’s Quest will be destroyed.
Advance Praise
"A fun read for those who wish their imagined adventures could become real." —Brandon Mull, #1 New York Times bestselling author of Fablehaven and Dragonwatch
Reviews from book 1:
"Champion's Quest may be one of my favorite reads of the year. I was hooked from page one. With adventure, humor, friendship, and courage, readers will love this middle grade fantasy! By the end, my only question was, "Where's the next book?"
—Jennifer Nielsen, New York Times bestselling author
"High-energy series starter. Scenes of cooperation particularly shine, making for a satisfying wish-fulfillment adventure that's especially appealing for those interested in RPGs."
—Publishers Weekly
Available Editions
| EDITION | Other Format |
| ISBN | 9781639930494 |
| PRICE | $17.99 (USD) |
| PAGES | 288 |
Average rating from 17 members
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