Escape From The Past: The Duke's Wrath

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Pub Date Jul 31 2015 | Archive Date Mar 30 2017

Description

When fifteen-year-old nerd and gamer Max Anderson thinks he's sneaking a preview of an unpublished video game, he doesn't realize that 1) He's been chosen as a beta, an experimental test player. 2) He’s playing the ultimate history game, transporting him into the actual past: anywhere and anytime. And 3) Survival is optional: to return home he must decipher the game's rules and complete its missions—if he lives long enough. To fail means to stay in the past—forever. Now Max is trapped in medieval Germany, unprepared and clueless. It is 1471 and he quickly learns that being an outcast may cost him his head. Especially after rescuing a beautiful peasant girl from a deadly infection and thus provoking sinister wannabe Duke Ott. Overnight he is dragged into a hornets' nest of feuding lords who will stop at nothing to bring down the conjuring stranger in their midst.

When fifteen-year-old nerd and gamer Max Anderson thinks he's sneaking a preview of an unpublished video game, he doesn't realize that 1) He's been chosen as a beta, an experimental test player. 2)...


Advance Praise

Oct 26, 2015: | Midwest Book Review

When fifteen-year-old nerd and gamer Max Anderson thinks he's sneaking a preview of an unpublished video game, he doesn't realize that ee's been chosen as a beta, an experimental test player; that ee's playing the ultimate history game, transporting him into the actual past: anywhere and anytime; and that survival is optional: to return home he must decipher the game's rules and complete its missions -- if he lives long enough. To fail means to stay in the past forever. Now Max is trapped in medieval Germany, unprepared and clueless. It is 1471 and he quickly learns that being an outcast may cost him his head. Especially after rescuing a beautiful peasant girl from a deadly infection and thus provoking sinister wannabe Duke Ott. Overnight he is dragged into a hornets' nest of feuding lords who will stop at nothing to bring down the conjuring stranger in their midst. "Escape from the Past: The Duke's Wrath" is a science fiction time travel action/adventure novel that will grip the reader's total attention from beginning to end. Very highly recommended for school and community library YA fiction collections, it should be noted for personal reading lists that "Escape from the Past: The Duke's Wrath" is also available in a Kindle edition ($0.99).
Nov 2, 2015: Historical Novel Society | https://historicalnovelsociety.org/reviews/escape-from-the-past-the-dukes-wrath/

When 15-year-old nerd and gamer Max Anderson decides to try his hand at the master level of an unpublished video game, he isn’t prepared for the ultimate gaming experience: being transported into the actual past. This turns out to be medieval Germany, 1471, and Castle Hanstein, near the village of Rimbach, and the Klausenhof Inn, which still exists today in present-day Germany. Without any clues about the game’s rules, missions or even how to return to his time, Max uses his ingenuity, whatever he remembers from history lessons about the places and time, and friendships with a peasant boy, a healer, a beautiful servant girl, a lady in distress, knights, squires, and the lord of the castle to help him survive and pick his way through ordeals and hardships.

The historical details in the novel are on the mark and describe just enough to reveal the conditions of medieval life as a peasant, servant, craftsman, lord, lady, squire, and knight. Max stumbles through in time and masters the game, but matures and comes out a changed young man. Geared to a young adult audience, Escape from the Past is an entertaining and fast-paced read that guarantees to thrill any young reader’s/gamer’s wish to be a hero in a faraway time.
Oct 26, 2015: | Midwest Book Review

When fifteen-year-old nerd and gamer Max Anderson thinks he's sneaking a preview of an unpublished video game, he doesn't realize that ee's been chosen as a beta...

Marketing Plan

Book 1 and 2 in this trilogy will be on offer on Amazon Nov/Dec, in preparation for the 3rd and final book: Escape From The Past 3: At Witch's End, out November 25 2016!

Email ben@jhpbooks for review copies of Book 2 and Book 3 (links to the books below)

Book 1 and 2 in this trilogy will be on offer on Amazon Nov/Dec, in preparation for the 3rd and final book: Escape From The Past 3: At Witch's End, out November 25 2016!

Email ben@jhpbooks for review...


Available Editions

EDITION Paperback
ISBN 9781846949739
PRICE £7.99 (GBP)

Average rating from 11 members


Featured Reviews

I loved this book. I connected with the characters straight away and felt that I knew each one of them. I couldn't put it down, and was disappointed when I finished. I shall definitely be reading the next installment. I'm passionate about history and I get so excited when an author introduces me to new historical facts. Annette Oppenlander has done just that. She has taken a wonderful story from history, added her own fictional characters and has written a fantastic novel.

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Wow, wow, wow. I absolutely loved this book from the first page until the last . I was actually transported back in time and felt as though I was living every moment. If there was anything to criticize and this is really nit picking is that I wish the book had been longer. Congratulations on a fantastic book.

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What a great idea.
Loved the descriptions of Medieval life.

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This is a historical novel with time travel and draws upon modern knowledge all interwoven to create a wonderful adventure novel.

Max Anderson is a video game nerd. He gets hold of a new computer game created by his friend's father and suddenly finds himself transported to the Middle Ages. He has no option but to "play" along.

A computer game with a difference. An adventure that is all too real but all Max wants to do is go home.

I enjoyed reading this book, its quite an adventure but it has also been well researched which adds a lot of realism to the novel. It was interesting to see Max using his knowledge of the modern world and information he has gained from the TV programs to help him out of situations in the past. I also liked seeing how being stuck in the games builds Max's character and gives him an appreciation of what he has left behind.

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I enjoyed this book. I would recommend it and am looking forward to reading another one in the series. Oliver age 13

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