Escape Book

The Museum Heist

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Pub Date 28 Sep 2021 | Archive Date 13 Aug 2021

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Overcome challenges, solve puzzles, and uncover the true culprit in the fourth installment of the Escape Book series!

What started as a typical family vacation takes a turn for the worse when you and your grandfather, a security guard at the local museum, find yourselves at the center of a serious scandal. It turns out that one of the museum’s masterpieces was stolen on the same night you and your grandfather were taking an after-hours tour—since you were the only two people there, you’re the prime suspects! To prove your innocence, you must now find the stolen masterpiece by observing, analyzing, and investigating like a real detective! Are you ready for an adventure?
Overcome challenges, solve puzzles, and uncover the true culprit in the fourth installment of the Escape Book series!

What started as a typical family vacation takes a turn for the worse when you and...

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We regret to inform you this galley is not available for Kindle viewing.

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EDITION Other Format
ISBN 9781524855932
PRICE $13.99 (USD)

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Average rating from 7 members

Featured Reviews

I’ve read all the books in this series and I like them all, but this one is my absolute favorite! Although you’re reading, but it’s exactly like you’re playing an adventure game. Put on your detective hat and get ready to test your sleuthing skills. Solve interesting puzzles & riddles, and try to collect all the clues to solve the mystery. This mystery is perfect for young readers and I think kids will be fully immersed in it. The riddles and puzzles and engaging and clever. The illustrations are eye catching and vibrant. I would recommend this book for picky readers, as they will definitely find it interesting. As it’s got so much engagement and interaction, kids won’t find it too long or boring to read. It’s so much fun to read, and at the same time builds up kids imagination and thinking skills. Thank you to the author, the publisher and NetGalley for providing me with an advance reader’s copy for an honest review.

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As seen by other reviewers, this book will not download. However, seeing the description I will give it 5 stars! It looks wonderful! I will edit review if the issue is fixed.

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As other users have noted, unfortunately this file doesn't download... Will read and review once fixed.

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This our second escape book! We own the first Minecraft themed book and I was not sure if my son would be quite as interested but thankfully, he loved it! My son is almost eight and finding things to bond with him over lately has been a bit of a struggle but we both loved this activity! The illustrations are great, the puzzle is fun, and it provided a ton of opportunities for bonding. I will highly recommend this book to my fellow mom friends!

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Well, this makes a change from the usual Choose Your Own Adventure-type books for the young audience. I'm not expecting them to have zombie guts all over the shop but they normally concern escape and adventure type dramas. This is a mystery thriller. Your granddad is guardian to a quaint little museum somewhere in Normandy, and bizarrely lets you (a) sleep over there in the guard room with him, (b) take sole care of the building while he naffs off to a sunrise fishing contest, and (c) ignore the fact he is both young enough to be working at guarding museums in the age of the Euro and also old enough to remember the Nazi occupation – ie if this is set today he's at least eighty. So it's no wonder the place has been burgled, sort-of on your watch, leaving you and your annoying cat sidekick to work out what the thief made off with, and why, and of course, who in the little town dunnit. Once again in this format, the book sort of goes on a decimal basis, so instead of being told to hop from paragraph 73 to either 13 or 199 depending what we decide to do, we deal with the chunk of drama starting in the single digits, then the 10s, then the 20s – and there's a problem here in that the book can be far too linear. Despite a couple of tests and demands that we do everything in our order of choosing, I was pretty much able to get through it all in page order. F'instance, you get a selection of phone numbers you can ring and every one exhorts you to go back to the core page and start again, when you can just as easily read them all in order without threat of getting close to cheating the game system. Anyway, museum scoured, you leave it (not a word on locking it up or shoring up the broken window, mind) and investigate the town map, where a distinctive shoe print and someone's addiction to a specific brand of sweet seem to be constant clues. In the finish the system does work – one point of the story forces us to double-back and the system survives; we've not gained anything by seeing what we shouldn't or suffered by turning to the same section a second time. The first-person character will always survive too in a book pitched this young, and the distinct lack of jeopardy and threat for us as the hero/ine is noticeable, but – like many of the quibbles I mentioned above – only really an evident problem for adult readers. So this goes down as a success, I think – the story is a satisfying one, despite its daft grounding, the plot is certainly a distinctive one for this kind of volume, and the puzzles do demand a bit of thinking here and there, yet don't get too difficult. If this was naff I would only recommend it to those who can rely on their octogenarian skiving security guard grandparents to get them a copy. Luckily it deserves to be seen by a slightly larger audience...

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